ARCANE FAMILIARSVERDANT GRIMOIRE

KNIGHTKIN No.530

MARTIALMUNDANE

A small creature in a pot-helm three sizes too big. It cannot see out and charges anyway.

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At a glance

ELEMENTS
MARTIAL / MUNDANE
BIND RATE
198 (easy)
HEARTH-KIN
BEAST
ATTUNES
SPEED +1 a win for whoever beats it
IN ITS LINE
form 1
BASE STAT TOTAL
310

Base stats

HP60
ATTACK59
DEFENSE58
SPEED67
SPECIAL66

Stats by level

LEVEL50100150200300400500
HP1352603855107601,0101,260
ATTACK79153227301449597745
DEFENSE78151224297443589735
SPEED87169251333497661825
SPECIAL86167248329491653815

With perfect inborn stats and a calm temperament, before attunement, rebirth and awakening. A familiar climbs to level 300, and ten more for each rebirth, up to 500.

Strengths and weaknesses

Weak to MARTIAL AERIAL ARCANE

Resists SPECTRAL immune CHITIN LITHIC

Where to find KNIGHTKIN

LANDREGIONLEVELHOW OFTENWHEN
ASHENCOMBEThe Far Realm32-36uncommonany time

Ascension

Traits

Each KNIGHTKIN carries one of its line's three traits; about one in 32 wild ones has the rare one.

Spells KNIGHTKIN learns

LEVELSPELLELEMENTPOWERACCPP
startREPRISALMUNDANE4010025
startFLASH PALMMARTIAL3510030
7LULLABYMUNDANE—5520
11SHATTERMARTIAL4010015
20MANA DARTSMUNDANE188515
24WAR BANNERMARTIAL—10010
26KI SWEEPMARTIAL4510025
29MANA EDGEMUNDANE3510040
36IRON HYMN SIGNATUREMARTIAL6210010
40GIANT'S PALMMARTIAL858510
49WARDSHATTERMUNDANE1007010
140FINAL WORDMUNDANE759015
180TWIN KI HIGHMARTIAL609510
225SPELLSTORM HIGHMUNDANE1159510
275TITAN PALM GRANDMARTIAL135905
335NULLBREAKER GRANDMUNDANE135905
405FINAL ASCENT APEXMARTIAL155905
485WORLDSUNDER APEXMUNDANE160855

Signature spell: IRON HYMN, known to KNIGHTKIN's line alone.

More MARTIAL familiars

‹ No.529 GRIPWORMNo.531 PALADINKIN ›