What changed in the realm, newest first: new features, renames, balance changes and gifts. Every update reaches the phone, the PC and the browser alike.
Eight familiars now take their last form only when they pass to another Spellbinder. Receive one by Link Trade, Surprise Trade or a Market purchase and it ascends the moment it arrives. No one to trade with? A WANDERER’S CORD (30,000 G, sold in Goldmarch and the harbour) does it alone.
→
MAGEBEARARCHWIZARD
ARCANEMUNDANE
→
SHROUDLINGPHANTOMREX
SPECTRAL
→
BRAWLHOUNDFISTLORD
MARTIAL
→
COBBLEDOGMONOLITH
LITHIC
→
KILNGOLEMTERRACOTTA
EARTHENLITHIC
→
STEELHIDEADAMANTINE
LITHICMARTIAL
→
MONKEYKINGSAGEAPE
MARTIALARCANE
→
WYRMLORDWYRMKING
DRACONIC
What changed: these eight no longer ascend by level. One that is already past its old level waits for a trade or a cord. A refund, a gift or a traveller’s familiar does not count as a trade.
Familiars can now be trained, every familiar has a quality you can read at a glance, and familiars and memory orbs can be sold for gold even while you are away.
Attunement. Every win trains the stat its foe is known for, one to three points by the foe’s stage, even at the level cap. Up to 100 in a stat and 250 in all; a full stat adds +25 at level 100. VIGOR, MIGHT, WARD, SWIFT and SAGE TONICS (5,000 G) add 10; STILLWATER (3,000 G) washes it all away. See it on the summary’s new ATTUNED page. More
Quality, 0 to 100. Inborn stats 40, attunement 30, luminous 15, rebirths 10, orb-forged spells 5, from one star (COMMON) to five (PEERLESS). Shown in the vault, the summary, trades and the Market.
The Market (START > PORTAL > MARKET). Put a familiar or memory orbs up at your price; it sells while you are away and your gold waits in your inbox. The Market keeps 5%; unsold lots come home after a week; six lots at a time. More
Orbs and gold in Link Trades. An offer can be any mix of a familiar, up to three kinds of memory orb, and gold.
Listings can ask for quality: a want in the Trading Hall can require inborn grade A or better, full attunement, or both.
Balance: attunement counts in PVP duels too (up to +12 a stat at level 50).
A bazaar for Spellbinders, one step from anywhere through START > PORTAL > TRADING HALL. Post a listing with the BROKER, what you offer and what you want, and it floats over your head for the whole hall to read.
Up to three familiars on offer and three wants: a familiar by name, an element, anything luminous, or open to offers, with a short note.
BROWSE LISTINGS shows everyone in the hall, with a YOU HAVE tag on anyone who wants what you own.
Walk up to anyone to read their listing and ask to trade. Your listing stays up between visits, and a traded familiar comes off it by itself.
A new door in the START menu, THE PORTAL, opens the realm’s social side.
Link Trade with any Spellbinder online: both offers side by side, and nothing changes hands until you both agree.
Surprise Trade: send a familiar out and a stranger’s comes back (ten a day). If no one comes within twenty minutes, a traveller brings one of a similar level.
Mystery Gift: gifts for everyone and codes from the Conclave, each taken once.
Events: festivals of double essence, luminous weekends and featured elites, announced in the realm chat.
Everything sent to you waits in your inbox and arrives when you are free. Every trade runs through the server, so nothing can be copied or lost.
Gift: PORTAL WELCOME, 5 STAR CHARMS and a MOONMINT for every Spellbinder, under MYSTERY GIFT until 31 October 2026.
The Grimoire has a new page, ELEMENT NAMES, right under the element chart: each element’s emblem and new name, and what it used to be called. The chart itself is labelled with the new names too.
The fifteen elements now carry the names of schools of magic, everywhere in the game and on this site. Only the names changed: every matchup is the same and no familiar changed its element.
ELEMENTS 14 renamed
The fifteen elements now carry the names of schools of magic, so a spell is INFERNAL or SPECTRAL rather than FIRE or SPIRIT. ARCANE already was one and stays. Only the names changed: every matchup in the element chart is the same, and no familiar changed its element.
Four matchups left over from the oldest rules were brought in line with the chart used by the latest monster-taming games. Every other matchup was already the same.
Attack
Against
Before
Now
SPECTRAL
ARCANE
no effect
double
CHITIN
NOXIOUS
double
half
NOXIOUS
CHITIN
double
normal
GLACIAL
INFERNAL
normal
half
What it means: ARCANE familiars now fear SPECTRAL spells as well as CHITIN ones, and a SPECTRAL and ARCANE familiar takes four times the damage from SPECTRAL spells. See the full chart.
Elements no longer show as plain coloured dots. Each has its own mark on a disc of its colour: a flame, a drop, a leaf, a bolt, a snowflake, a fist, bubbles, a peak, a wing, a sparkle, a beetle, a faceted stone, a ghost and a pair of horns. They sit on spell buttons, in the party, the vault and the summary.
Every spell that sounded like a bite, a claw or a kick now has a name a Spellbinder would cast. Only the names changed: every spell hits, misses and bends the fight exactly as before, and every familiar keeps the spells it knows.
MUNDANE 14
RAM→FORCE BOLT
CLAW→MANA EDGE
THUMP→REPRISAL
HOWL→DAUNT HEX
TAIL SWEEP→WARDBREAK
BLINK STRIKE→BLINK BOLT
FANG→STUN BOLT
REND→MANA RAZOR
GNASH→FINAL WORD
CRUSH→WARDSHATTER
FLURRY→MANA DARTS
SHRIEK→RUIN CHANT
DIN→LULLABY
HEW→SEVERfield spell
INFERNAL 3
EMBER FANG→EMBER BRAND
EMBER HOWL→SUNCALL
BLAZE RUSH→IMMOLATE
TIDAL 2
FOAM→SEAFOAM
TIDAL TAIL→UNDERTOW
VERDANT 1
SAP→VITAL SAP
VOLTAIC 1
VOLT RUSH→THUNDERSTEP
GLACIAL 2
HAIL WING→HAILSTORM
GLACIER RAM→ICE SPIRE
MARTIAL 6
QUICK JAB→FLASH PALM
BRAWL→KI BURST
SKY KICK→RISING KI
LOW SWEEP→KI SWEEP
HAYMAKER→GIANT'S PALM
SMASH→SHATTERfield spell
NOXIOUS 1
ACID FANG→CORRODE
EARTHEN 3
MUD FLING→SILT BOLT
DUST KICK→DUST DEVIL
BURROW STRIKE→SUNDERING
AERIAL 5
BEAK JAB→TWIN GUST
WING SLASH→WIND BLADE
SKY DIVE→SKYFALL
AERIE DROP→HEAVENFALL
TAILWIND→FAIR WINDS
ARCANE 1
MIND JAB→MIND SPIKE
CHITIN 4
MANDIBLE→STINGING HEX
PINCH→NEEDLE CURSE
SWARM→LOCUST STORM
CHITIN RAM→CHITIN NOVA
LITHIC 2
STONE FIST→MONOLITH
BOULDER RUSH→LANDSLIDE
SPECTRAL 2
SHADE FANG→SHADOW BRAND
PHANTOM CLAW→PHANTOM EDGE
DRACONIC 4
SCALE RAKE→SCALE SHARD
DRAKE FANG→DRAGON BRAND
AETHER TAIL→AETHER WAVE
WYRM ROAR→TERROR SIGIL
SIGNATURE SPELLS 556
Every family line's own spell is named from its element and a word for its trick. The words that sounded like body blows became spell words, so TIDE FANG is now TIDE BRAND, and the trick stays the same. A few first words changed too: a DRACONIC line’s FANG became ELDER, a MARTIAL line’s FIST and BRAWL became KI and ZEN, a CHITIN line’s MANDIBLE became LOCUST, and a first word too long to fit now has a shorter one of the same meaning (PHANTOM becomes GHOST, ANCIENT becomes OLDEN) instead of being cut off. 259 signature spells changed in all; every one is listed below.