The complete walkthrough
From the Archmage's Spire to the Zenith: every land in the order you reach it, every Warden, Archon and boss with the team they bring, and everything that opens once the story is done. Tick a chapter off when you finish it; your progress is kept on this device.
START
Before you set out
You are a Spellbinder. You bind wild familiars with charms, raise them, and challenge the Wardens of each Sanctum for their Sigils. A few things are worth knowing from the first step.
THE FIFTEEN ELEMENTS
Every familiar and every spell belongs to one of fifteen spell schools. A spell of the right element hits for double; against a familiar with two weak elements, four times. On every boss card below, WEAK TO lists what hits each familiar for double, and a ringed chip marks four times.
MUNDANE INFERNAL TIDAL VERDANT VOLTAIC GLACIAL MARTIAL NOXIOUS EARTHEN AERIAL ARCANE CHITIN LITHIC SPECTRAL DRACONIC
Three blind spots are worth remembering all game: MUNDANE and MARTIAL spells cannot touch a SPECTRAL familiar, EARTHEN spells cannot touch an AERIAL one, and VOLTAIC spells cannot touch an EARTHEN one.
BINDING
- Weaken, then bind. A familiar at low health, or asleep or paralysed, is far easier to hold. BIND CHARMS are the basic charm; RUNE CHARMS bind half again as well and are on sale from the very first shop; STAR CHARMS are stronger still.
- The server rolls the bind. Your game asks the realm's server whether a charm holds, and the server keeps your familiars, gold and items. Nothing is stored on your device, so your save follows you to any phone or PC.
- Luminous and umbral. About one wild familiar in 512 is LUMINOUS, a rare colouring. Later, UMBRAL familiars appear: darker, and every stat a sixth stronger.
SURGE
After your first Sigil, the next Sanctuary healer hands you a SURGE CRYSTAL. Once per battle, choose SURGE! among your spells and your familiar becomes its surge element alone for the rest of that battle: new weaknesses, new strengths, and spells of that element hit at least twice as hard. Any Sanctuary or rest refills the crystal. Every Warden surges their last familiar, which changes its weaknesses, so keep a second answer ready for the final familiar of a boss.
LEVELS
Familiars climb to level 300, and every rebirth at the Phoenix Sanctum lets one climb ten levels higher, up to 500. The story's last boss stands at 200; beyond it the Deep Delve, the Endless Spire, rifts and rematches climb with you to 500. Past level 100 familiars keep learning spells and rise in rank three more times (see the endgame section).
HEALING AND WAYSTONES
A Sanctuary heals your whole party for free and becomes the place you wake if you are overcome. Every Sanctuary also has a WAYSTONE: touch it once, and START › WAYSTONES carries you back there from anywhere. Losing a battle sends you to the last place you healed and costs half your gold.
ACT I · CHAPTER 1
Willow Town and your first familiar
ARCHMAGE ASPEN of the Verdant Spire introduces the world of familiars, asks your name (up to seven letters) and your rival's: his grandson. You start in your house in WILLOW TOWN with 3,000 gold and one ELIXIR.
- Visit the Spire. MOM tells you ASPEN is waiting. THE SPIRE is the tall building south of the path. You can't leave town without a familiar: every road out has grass on it, and ASPEN will call you back.
- Choose your starter. Three orbs sit on the Spire's table. Each line ascends five times, at levels 16, 32, 55, 80 and 100.
| STARTER | ELEMENT | ITS LINE | YOUR RIVAL TAKES |
|---|---|---|---|
| SPROUTLE | VERDANT | SPROUTLE › BLOOMANE › BRIARMANE › THORNWARDEN › ELDERGROVE › WORLDBLOOM | EMBERCUB |
| EMBERCUB | INFERNAL | EMBERCUB › PYROLYNX › CINDERLION › SOLARTIGER › EMBERSABRE › SUNSPHINX | PUDDLET |
| PUDDLET | TIDAL | PUDDLET › TIDEFIN › WAVEFIN › TIDESHARK › DEEPRAY › TIDEMONARCH | SPROUTLE |
There is no wrong choice. SPROUTLE and PUDDLET both make the first Warden easy; EMBERCUB has the hardest start but a strong answer to the third and fourth Wardens.
- Your first rival battle. Your rival always picks the starter that beats yours and challenges you on the spot. If you lose, nothing is lost: your party is healed and the story carries on.
YOUR RIVAL, FIRST BATTLE
THE SPIRE, Willow Town175 GIf you chose SPROUTLE, your rival has EMBERCUB
- EMBERCUBLv 5INFERNALWEAK TOEARTHENLITHICTIDAL
If you chose EMBERCUB, your rival has PUDDLET
- PUDDLETLv 5TIDALWEAK TOVERDANTVOLTAIC
If you chose PUDDLET, your rival has SPROUTLE
- SPROUTLELv 5VERDANTWEAK TOAERIALCHITINGLACIALINFERNALNOXIOUS
- Collect your kit. ASPEN gives you 5 BIND CHARMS and the GRIMOIRE, the book of every familiar you see and bind. He sends you north.
- Optional before you go: the CHARMWRIGHT in the east quarter already sells RUNE CHARMS (600 G). With a TIDE FLUTE you can fish a PUDDLET in the pond, handy if you picked EMBERCUB. MOM heals you for free whenever you drop by.
FIELD NOTES
WILLOW TOWN
ON THE LINE (fishing)
ACT I · CHAPTER 2
Route 1 and Oakridge City: WARDEN MASON
- ROUTE 1 is your first tall grass (familiars around level 2 to 4). Bind two or three to round out the party. Two trainers wait here, and an ELIXIR and 2 BIND CHARMS lie on the ground.
- OAKRIDGE CITY. Heal at the SANCTUARY and touch its WAYSTONE. The APOTHECARY sells ELIXIRS, charms and a TIDE FLUTE (500 G).
- Gifts in town. The old man in the house at the right gives you 3 RUNE CHARMS. The girl in the house at the left trades a PUFFUME (NOXIOUS) for a CHIRPIT, so bind a CHIRPIT on Route 1 first.
- The Deep Delve opens under the east quarter of Oakridge: an endless mine that gets stronger every stage. It is optional from day one; the endgame chapter covers it.
- OAKRIDGE SANCTUM. Two trainers stand before the Warden.
MASON, THE UNSHAKABLE STONE
OAKRIDGE SANCTUM1,400 G- PEBBLITLv 12LITHICEARTHENWEAK TOTIDAL x4VERDANT x4EARTHENGLACIALMARTIAL
- BOULDERONLv 14LITHICEARTHENWEAK TOTIDAL x4VERDANT x4EARTHENGLACIALMARTIAL
Both his familiars are LITHIC/EARTHEN, so TIDAL and VERDANT spells hit them four times over, and his familiars can't be touched by VOLTAIC. When BOULDERON surges it turns pure LITHIC: it is no longer weak four times, but TIDAL, VERDANT, MARTIAL and EARTHEN still work.
Chose EMBERCUB? Fish a PUDDLET at the Willow pond with a TIDE FLUTE and raise it a few levels.
Reward: the STONE SIGIL. The RANGER beside the Sanctum now gives SCROLL: SEVER, and the next Sanctuary healer gives your SURGE CRYSTAL.
FIELD NOTES
ROUTE 1wild Lv 2-5 · 5 familiars · 2 trainers · 2 items
IN THE TALL GRASS
- RATZAPLv 2-4 · COMMON
- CHIRPITLv 2-4 · COMMON
- GLOWBATLv 3-5 · UNCOMMON · NIGHT
- KITTAILLv 3-4 · UNCOMMON
- BARKMOTHLv 2-5 · RARE · NIGHT
ON THE GROUND
ELIXIR, BIND CHARM x2
TRAINERS
2 to face, familiars Lv 3-4, 180 G in prizes: APPRENTICE BEN, ACOLYTE AMY.
ACT I · CHAPTER 3
Route 2, the Verdant Forest and Volta City: WARDEN NOVA
- ROUTE 2 runs east from Oakridge. Your rival is waiting where you enter it.
YOUR RIVAL, SECOND BATTLE
ROUTE 2, west end500 GIf you chose SPROUTLE, your rival has EMBERCUB
- CHIRPITLv 9MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- EMBERCUBLv 11INFERNALWEAK TOEARTHENLITHICTIDAL
If you chose EMBERCUB, your rival has PUDDLET
- CHIRPITLv 9MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- PUDDLETLv 11TIDALWEAK TOVERDANTVOLTAIC
If you chose PUDDLET, your rival has SPROUTLE
- CHIRPITLv 9MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- SPROUTLELv 11VERDANTWEAK TOAERIALCHITINGLACIALINFERNALNOXIOUS
- Bind a MUDPUP on Route 2. It is EARTHEN, the one element SPARKIT fears, and it's also good against the next two Wardens. Look for the GRAND ELIXIR at the far east end.
- VERDANT FOREST. Four HEDGEWITCH and ACOLYTE trainers; wild CHITIN familiars and even a wild SPROUTLE. Collect 2 RUNE CHARMS, 2 ELIXIRS and a GRAND ELIXIR. The east exit needs SEVER; save it for later.
- VOLTA CITY. A big city with a lot to do:
- The KEEPER in the SANCTUARY gives you a VIXLING (level 12). It can take nine different final forms depending on where and how it grows (see the endgame chapter).
- The old man in the house at the lower right gives 2 STAR CHARMS.
- THE WARM HEARTH breeds familiars; the HALL OF ECHOES holds a daily trial of five duels; the LOREMASTER relearns forgotten spells.
- The APOTHECARY and TRINKETS sell ascension stones (MOONSTONE, SUNSTONE, TIDESTONE, STORMSTONE) and much more.
- VOLTA SANCTUM. Two trainers, then the Warden.
NOVA, THE LIVING STORM
VOLTA SANCTUM2,000 G- GLOWBATLv 18VOLTAICAERIALWEAK TOGLACIALLITHIC
- SPARKITLv 20VOLTAICWEAK TOEARTHEN
SPARKIT fears only EARTHEN: your MUDPUP is the key. GLOWBAT flies, so EARTHEN misses it; hit it with LITHIC or GLACIAL. If you chose PUDDLET, beware: VOLTAIC hits TIDAL for double. Save your SURGE for SPARKIT.
Reward: the STORM SIGIL. The HARBOURMASTER on the pier now gives SCROLL: TIDE.
- Step outside. Your rival is waiting by the Sanctum door, and this time they can SURGE.
YOUR RIVAL, THIRD BATTLE
VOLTA CITY, outside the Sanctum1,200 GIf you chose SPROUTLE, your rival has EMBERCUB
- SKYROOKLv 18MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- RATZAPLv 17MUNDANEWEAK TOMARTIAL
- PYROLYNXLv 20INFERNALWEAK TOEARTHENLITHICTIDAL
If you chose EMBERCUB, your rival has PUDDLET
- SKYROOKLv 18MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- RATZAPLv 17MUNDANEWEAK TOMARTIAL
- TIDEFINLv 20TIDALWEAK TOVERDANTVOLTAIC
If you chose PUDDLET, your rival has SPROUTLE
- SKYROOKLv 18MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- RATZAPLv 17MUNDANEWEAK TOMARTIAL
- BLOOMANELv 20VERDANTNOXIOUSWEAK TOAERIALARCANEGLACIALINFERNAL
After this, your rival heads north for the Conclave, "where the GRAND SPELLBINDER is crowned".
FIELD NOTES
ROUTE 2wild Lv 5-8 · 5 familiars · 3 trainers · 2 items
IN THE TALL GRASS
- RATZAPLv 5-8 · COMMON
- CHIRPITLv 5-8 · COMMON
- SPARKITLv 6-8 · UNCOMMON
- MUDPUPLv 6-8 · UNCOMMON
- KITTAILLv 6-8 · UNCOMMON
ON THE GROUND
GRAND ELIXIR, BIND CHARM x3
TRAINERS
3 to face, familiars Lv 8-10, 480 G in prizes: APPRENTICE TIM, ACOLYTE LILY, HEDGEWITCH NED.
VERDANT FORESTwild Lv 6-12 · 8 familiars · 4 trainers · 4 items
IN THE TALL GRASS
- WORMLINGLv 6-9 · COMMON
- STINGLELv 7-10 · COMMON
- COCOONIXLv 7-9 · UNCOMMON
- PUFFUMELv 8-10 · UNCOMMON
- SPROUTLELv 8-10 · UNCOMMON
- EMBERGEISTLv 10-12 · SCARCE · NIGHT
- CUBBLELv 8-10 · SCARCE
- FLUTTERBYLv 9-11 · SCARCE
ON THE GROUND
RUNE CHARM x2, ELIXIR x2, CLEANSE HERB x2, GRAND ELIXIR
TRAINERS
4 to face, familiars Lv 9-12, 610 G in prizes: HEDGEWITCH ROB, HEDGEWITCH SAM, HEDGEWITCH ABE, ACOLYTE JUNE.
ACT I · CHAPTER 4
Aether Meadows: rifts and the Titan
East of Volta the land opens up. AETHER MEADOWS is a wide wild zone with changing weather, familiars roaming in plain sight, and a sharp jump in level: expect 22 to 30.
- Heal at the priestess's camp on the west side. It also sets your respawn point here.
- Weather changes who appears. Rain and storms bring PUDDLET and TIDEFIN, storms SPARKIT, sun PYROLYNX, and night EMBERGEIST and GLOWBAT. The roaming familiars you can see start a battle when you walk into them.
- Rifts. Glowing rune circles are raid dens. About one in three is lit each day, or wake one with an ASTRAL LANTERN. You fight a giant familiar alongside three allies (or a friend online), then get a chance to bind it. 3-star and stronger rifts drop RIFT SHARDS.
- Pick up the items: a ROYAL ELIXIR, a STAR CHARM, a MOONMINT and a RIFT SHARD.
- THE ALTAR at the top of the meadows calls the Titan, AETHERION, as a 5-star raid if you offer 3 RIFT SHARDS, or for free during a rare RIFT STORM. It's optional and tough at this point (level 60).
- Go north to Sunder Road. The east exit to the harbour stays closed until the Conclave has judged you.
FIELD NOTES
AETHER MEADOWSwild Lv 4-30 · 13 familiars · 4 items
IN THE TALL GRASS
- THORNMAWLv 22-28 · UNCOMMON
- PUDDLETLv 24-30 · UNCOMMON · RAIN,STORM
- EMBERGEISTLv 24-30 · UNCOMMON · NIGHT
- RATCLAWLv 22-26 · UNCOMMON
- SKYROOKLv 22-26 · UNCOMMON
- TIDEFINLv 24-28 · UNCOMMON · RAIN,STORM
- GLOWBATLv 22-26 · SCARCE · NIGHT
- SPARKITLv 22-26 · SCARCE · STORM
- FLUTTERBYLv 22-26 · SCARCE
- MOONCATLv 24-28 · SCARCE
- PYROLYNXLv 26-30 · SCARCE · SUN
- BLOOMANELv 26-30 · SCARCE · SUN,RAIN
- CUBBLELv 4-6 · RARE
ON THE LINE (fishing)
ON THE GROUND
ROYAL ELIXIR, STAR CHARM, RIFT SHARD, MOONMINT
RIFT DENS
5 dens: ★ · ★★ · ★★ · ★★★ · ★★★★. Offer a RIFT SHARD to wake one.
ACT I · CHAPTER 5
Sunder Road and Emberfall Town: WARDEN IGNIS
- SUNDER ROAD (levels 24 to 29): three trainers, 2 ROYAL ELIXIRS, 2 STAR CHARMS and a RIFT SHARD. BRAWLKIN (MARTIAL) lives here, and it's a fine pick for the fourth Warden.
- EMBERFALL TOWN. Heal and touch the waystone.
- The RUNESMITH in the house at the left gives you a RIFT SHARD.
- The BOUNTY BOARD posts a wanted familiar every day: show one from your party for gold and a bonus item.
- EMBERFALL SANCTUM. Mind the lava. Two PYROMANCERS, then the Warden.
IGNIS, THE FORGE HEART
EMBERFALL SANCTUM3,000 G- CINDERPUPLv 30INFERNALWEAK TOEARTHENLITHICTIDAL
- EMBERGEISTLv 31INFERNALSPECTRALWEAK TOEARTHENLITHICSPECTRALTIDAL
- BLAZEHOUNDLv 34INFERNALWEAK TOEARTHENLITHICTIDAL
All three are INFERNAL: TIDAL, EARTHEN and LITHIC win this. EMBERGEIST is also SPECTRAL, so MUNDANE and MARTIAL spells pass straight through it. TIDEFIN, a BOULDERON or a THORNMAW from the Meadows all do well.
Reward: the EMBER SIGIL. The SMITH in town now gives SCROLL: SHATTER. IGNIS says the marsh east of town hides the road to Frosthold.
FIELD NOTES
SUNDER ROADwild Lv 24-30 · 11 familiars · 3 trainers · 3 items
IN THE TALL GRASS
- CINDERPUPLv 24-28 · COMMON
- KITTAILLv 24-28 · UNCOMMON
- BRAWLKINLv 25-29 · UNCOMMON
- RATCLAWLv 25-29 · UNCOMMON
- SKYROOKLv 25-29 · UNCOMMON
- EMBERGEISTLv 26-30 · UNCOMMON · NIGHT
- FLAMEFISTLv 24-29 · RARE
- TAPERMOTHLv 25-29 · RARE
- AXEMONKLv 26-29 · RARE
- STEELSTEEDLv 27-29 · RARE
- MENHIRLORDLv 24-29 · RARE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, RIFT SHARD
TRAINERS
3 to face, familiars Lv 27-28, 1,950 G in prizes: PYROMANCER ASH, KNIGHT GARETH, MYSTIC SERA.
ACT I · CHAPTER 6
Mistmoor Marsh and Frosthold City: WARDEN YRSA
- MISTMOOR MARSH lies east of Emberfall. The fog never lifts, so every spell is a little less accurate. Follow the eastern edge north. There's a MOONSTONE, 2 PANACEAS, a RIFT SHARD and a STAR CHARM to find, and MARSHKING to fish.
- FROSTHOLD CITY is always snowing: GLACIAL spells are stronger and non-GLACIAL familiars take a little damage every turn outdoors.
- The ELDER in the house at the right gives you a MOONSTONE. Use it on a KITTAIL to get MOONCAT.
- The APOTHECARY sells FULL ELIXIRS, tonics, a TRAIT PRISM and a SURGE PRISM; BLOOM GROVE sells ESSENCE BLOOMS.
- Heal here last before the Conclave: if you're overcome there, you wake at the last Sanctuary you used.
- FROSTHOLD SANCTUM. The Sanctum itself has no snow.
YRSA, THE WINTER CROWN
FROSTHOLD SANCTUM4,000 G- SNOWLETLv 36GLACIALAERIALWEAK TOLITHIC x4INFERNALVOLTAIC
- FROSTKINLv 37GLACIALWEAK TOINFERNALLITHICMARTIAL
- GLACIOWLLv 40GLACIALAERIALWEAK TOLITHIC x4INFERNALVOLTAIC
SNOWLET and GLACIOWL take four times from LITHIC, and double from INFERNAL and VOLTAIC; EARTHEN misses them. When GLACIOWL surges it becomes pure GLACIAL: now INFERNAL, MARTIAL and LITHIC are your answers. An INFERNAL starter, a BRAWLKIN or any LITHIC familiar carries this fight.
Reward: the FROST SIGIL, your fourth. The guard on SKY PASS will now let you through to the Conclave.
FIELD NOTES
MISTMOOR MARSHwild Lv 30-36 · 10 familiars · 3 trainers · 4 items
IN THE TALL GRASS
- BOGTOADLv 30-34 · COMMON
- MIREWISPLv 31-35 · COMMON
- PUFFUMELv 30-33 · UNCOMMON
- EMBERGEISTLv 32-35 · UNCOMMON · NIGHT
- STINGLELv 30-33 · UNCOMMON
- MUDPUPLv 31-34 · UNCOMMON
- MARSHKINGLv 34-36 · SCARCE
- CURSETOADLv 30-35 · RARE
- DUNESHARKLv 32-35 · RARE
- LIBRARIANLv 30-35 · RARE
ON THE LINE (fishing)
ON THE GROUND
MOONSTONE, PANACEA x2, RIFT SHARD, STAR CHARM
TRAINERS
3 to face, familiars Lv 32-34, 2,550 G in prizes: MYSTIC NIA, RANGER BRIAR, MYSTIC ROWAN.
ACT I · CHAPTER 7
Sky Pass and the Conclave
- SKY PASS climbs north of Frosthold (levels 36 to 42, snow). Three trainers; 2 FULL ELIXIRS, 2 PHOENIX ASH and 2 STAR CHARMS on the way. The guard at the top checks for four Sigils.
- Prepare. The Conclave is five battles back to back: four Archons, then the GRAND SPELLBINDER. Aim for a party in the high 40s with answers to SPECTRAL, INFERNAL, TIDAL and VERDANT teams. Stock up on ROYAL ELIXIRS and PHOENIX ASH.
- THE CONCLAVE. Each Archon challenges you the moment you step into their chamber, and the ward behind them opens when they fall. SELENE's chamber is the entrance hall, so heal before you walk in. A priestess in that hall heals you between battles.
SELENE, ARCHON OF THE VEIL
THE CONCLAVE, first chamber5,000 G- EMBERGEISTLv 44INFERNALSPECTRALWEAK TOEARTHENLITHICSPECTRALTIDAL
- MIREWISPLv 45SPECTRALNOXIOUSWEAK TOARCANEEARTHENSPECTRAL
- FLUTTERBYLv 45CHITINAERIALWEAK TOLITHIC x4AERIALGLACIALINFERNALVOLTAIC
- MOONCATLv 47ARCANEWEAK TOCHITINSPECTRAL
EMBERGEIST and MIREWISP are SPECTRAL: no MUNDANE or MARTIAL spells. SPECTRAL and EARTHEN spells hit both; MOONCAT fears CHITIN and SPECTRAL.
DRAKE, ARCHON OF THE FORGE
second chamber5,500 G- BLAZEHOUNDLv 45INFERNALWEAK TOEARTHENLITHICTIDAL
- BOULDERONLv 46LITHICEARTHENWEAK TOTIDAL x4VERDANT x4EARTHENGLACIALMARTIAL
- PYROLYNXLv 46INFERNALWEAK TOEARTHENLITHICTIDAL
- TITANFISTLv 48MARTIALLITHICWEAK TOARCANEEARTHENMARTIALTIDALVERDANT
TIDAL handles all four. TITANFIST surges pure MARTIAL, after which only AERIAL and ARCANE hit it hard.
MAREN, ARCHON OF THE TIDE
third chamber6,000 G- MARSHKINGLv 46TIDALNOXIOUSWEAK TOARCANEEARTHENVOLTAIC
- TIDEFINLv 46TIDALWEAK TOVERDANTVOLTAIC
- GLACIOWLLv 47GLACIALAERIALWEAK TOLITHIC x4INFERNALVOLTAIC
- FROSTKINLv 48GLACIALWEAK TOINFERNALLITHICMARTIAL
An VOLTAIC familiar and a LITHIC familiar cover the whole team between them.
THORNE, ARCHON OF THE WILD
fourth chamber6,500 G- BLOOMANELv 47VERDANTNOXIOUSWEAK TOAERIALARCANEGLACIALINFERNAL
- THORNMAWLv 47VERDANTEARTHENWEAK TOGLACIAL x4AERIALCHITININFERNAL
- SKYROOKLv 48MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- FLUTTERBYLv 47CHITINAERIALWEAK TOLITHIC x4AERIALGLACIALINFERNALVOLTAIC
- STINGLELv 46CHITINNOXIOUSWEAK TOAERIALARCANEINFERNALLITHIC
INFERNAL, AERIAL and GLACIAL cover almost all of it; SKYROOK ignores EARTHEN and SPECTRAL.
THE GRAND SPELLBINDER: YOUR RIVAL
the throne chamber10,000 G"I beat the Archons yesterday, and now I am the GRAND SPELLBINDER." Six familiars, and the ace is your rival's starter, grown, which surges.
If you chose SPROUTLE, your rival has EMBERCUB
- SKYROOKLv 50MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- RATCLAWLv 49MUNDANEWEAK TOMARTIAL
- GLACIOWLLv 50GLACIALAERIALWEAK TOLITHIC x4INFERNALVOLTAIC
- BLAZEHOUNDLv 51INFERNALWEAK TOEARTHENLITHICTIDAL
- TITANFISTLv 51MARTIALLITHICWEAK TOARCANEEARTHENMARTIALTIDALVERDANT
- CINDERLIONLv 53INFERNALWEAK TOEARTHENLITHICTIDAL
If you chose EMBERCUB, your rival has PUDDLET
- SKYROOKLv 50MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- RATCLAWLv 49MUNDANEWEAK TOMARTIAL
- GLACIOWLLv 50GLACIALAERIALWEAK TOLITHIC x4INFERNALVOLTAIC
- BLAZEHOUNDLv 51INFERNALWEAK TOEARTHENLITHICTIDAL
- TITANFISTLv 51MARTIALLITHICWEAK TOARCANEEARTHENMARTIALTIDALVERDANT
- WAVEFINLv 53TIDALWEAK TOVERDANTVOLTAIC
If you chose PUDDLET, your rival has SPROUTLE
- SKYROOKLv 50MUNDANEAERIALWEAK TOGLACIALLITHICVOLTAIC
- RATCLAWLv 49MUNDANEWEAK TOMARTIAL
- GLACIOWLLv 50GLACIALAERIALWEAK TOLITHIC x4INFERNALVOLTAIC
- BLAZEHOUNDLv 51INFERNALWEAK TOEARTHENLITHICTIDAL
- TITANFISTLv 51MARTIALLITHICWEAK TOARCANEEARTHENMARTIALTIDALVERDANT
- BRIARMANELv 53VERDANTNOXIOUSWEAK TOAERIALARCANEGLACIALINFERNAL
Victory. You're inscribed in the Book of Names as GRAND SPELLBINDER and the credits roll. That is the end of Act I, but far from the end of the game: you wake in Frosthold, and the realm is bigger than it looked.
FIELD NOTES
SKY PASSwild Lv 36-42 · 13 familiars · 3 trainers · 3 items
IN THE TALL GRASS
- SNOWLETLv 36-40 · COMMON
- FROSTKINLv 36-40 · COMMON
- BOULDERONLv 37-41 · UNCOMMON
- BRAWLKINLv 37-41 · UNCOMMON
- SKYROOKLv 36-40 · UNCOMMON
- TITANFISTLv 40-42 · SCARCE
- GLACIOWLLv 40-42 · SCARCE
- BLIZZLYNXLv 36-42 · RARE
- BLIZZHARELv 36-42 · RARE
- QUAKEHOOFLv 36-42 · RARE
- GRANDCHAMPLv 36-42 · RARE
- VOIDDRAKELv 36-42 · RARE
- BRIARWYRMLv 36-42 · RARE
ON THE GROUND
FULL ELIXIR x2, PHOENIX ASH x2, STAR CHARM x2
TRAINERS
3 to face, familiars Lv 39-41, 3,300 G in prizes: KNIGHT ORLAN, RANGER WREN, MYSTIC VESNA.
ACT I · OPTIONAL
Field spells and the side lands
Three Wardens give you a scroll that teaches a field spell. Teach it from the bag; a familiar that knows it can clear the way in the overworld. Nothing on the main road needs them, but they open eleven side lands full of trainers, items and rifts, plus most of the Far Realm around the story route.
| SPELL | FROM | AFTER | CLEARS | WHO CAN LEARN IT |
|---|---|---|---|---|
| SEVER | the RANGER, Oakridge | STONE SIGIL | brambles | MUNDANE VERDANT CHITIN MARTIAL DRACONIC EARTHEN |
| TIDE | the HARBOURMASTER, Volta pier | STORM SIGIL | open water (face it and walk in) | TIDAL GLACIAL DRACONIC AERIAL |
| SHATTER | the SMITH, Emberfall | EMBER SIGIL | cracked boulders (something often hides beneath) | MARTIAL LITHIC EARTHEN DRACONIC MUNDANE |
| LAND | WAY IN | LEVELS | WORTH IT FOR |
|---|---|---|---|
| SUNLIT DOWNS | Route 2 south, SEVER | 8-12 | a free TIDE FLUTE, 3 RUNE CHARMS, a 2-star rift |
| THORNWOOD GLADE | Verdant Forest east, SEVER | 12-18 | a STAR CHARM, PHOENIX ASH, two rifts |
| THUNDER PLATEAU | Volta north, TIDE | 18-24 | a RIFT SHARD, 3 RUNE CHARMS |
| MIRRORMERE | Thunder Plateau west, TIDE | 20-26 | a MOONSTONE on the island shrine |
| EMBER WASTES | Emberfall west, SHATTER | 26-32 | a RIFT SHARD, 3- and 4-star rifts |
| CINDERFEN | Ember Wastes west, SEVER | 28-34 | a RIFT SHARD, a 4-star rift |
| GRAVEWOOD | Mistmoor Marsh south, TIDE | 30-36 | a MOONMINT, a 4-star rift |
| DUSKMOOR | Gravewood east, SEVER | 34-40 | an ASTRAL LANTERN, a 5-star rift |
| FROZEN STRAND | Frosthold west, TIDE | 40-48 | an ESSENCE BLOOM, a 5-star rift |
| STONECROWN PEAKS | Sky Pass east, SHATTER | 38-46 | an ESSENCE BLOOM, 4- and 5-star rifts |
| SKYREACH | Stonecrown Peaks north, SHATTER | 49-51 | 2 ESSENCE BLOOMS; trainers with AETHERION and LEVIATHAN |
The Far Realm. Beyond these, some sixty open lands ring the story route: the Western Reaches from FERNHOLLOW (west of Willow), the Southern Wilds from WILLOWFEN (south of Willow), and the Heartlands from HEDGEHOLT (east of Route 2), with the town of GOLDMARCH and its WAYFARERS' GUILD at their heart. Each land keeps its own mix of about twenty familiars, so they're where most of the Grimoire gets filled. The Familiar Guide lists who lives where.
FIELD NOTES
SUNLIT DOWNSwild Lv 8-14 · 4 familiars · 2 trainers · 3 items
IN THE TALL GRASS
ON THE LINE (fishing)
ON THE GROUND
RUNE CHARM x3, GRAND ELIXIR x2, TIDE FLUTE
TRAINERS
2 to face, familiars Lv 11-13, 580 G in prizes: SHEPHERD TOBIN, DRUID WREN.
RIFT DENS
1 den: ★★. Offer a RIFT SHARD to wake one.
THORNWOOD GLADEwild Lv 12-18 · 7 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- WORMLINGLv 12-16 · COMMON
- FLUTTERBYLv 12-16 · COMMON
- GNATKINGLv 12-18 · UNCOMMON
- SLIMECAPLv 12-18 · UNCOMMON
- ROLLGUARDLv 17-18 · SCARCE
- PEAPOPLv 17-18 · SCARCE
- CARRIONDOGLv 18 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
CLEANSE HERB x3, STAR CHARM, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 15-17, 800 G in prizes: HEDGEWITCH IVY, RANGER OSK.
RIFT DENS
2 dens: ★★ · ★★★. Offer a RIFT SHARD to wake one.
THUNDER PLATEAUwild Lv 18-24 · 10 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- PEBBLITLv 18-22 · COMMON
- SPARKITLv 18-22 · COMMON
- SLATEBATLv 18-24 · UNCOMMON
- DRIFTWISPLv 18-24 · SCARCE
- FOSSILFINLv 18-24 · SCARCE
- VOLTMORAYLv 22-24 · SCARCE
- STORMBULLLv 20-24 · SCARCE
- ZEPPELINALv 22-24 · SCARCE
- GEODEGOLEMLv 18-24 · SCARCE
- COLUMNDOGLv 21-24 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
QUICKROOT x3, RUNE CHARM x3, RIFT SHARD
TRAINERS
2 to face, familiars Lv 21-23, 1,080 G in prizes: STORMCALLER VESNA, CLIMBER BRAN.
RIFT DENS
1 den: ★★★. Offer a RIFT SHARD to wake one.
MIRRORMEREwild Lv 20-26 · 9 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- FROSTKINLv 20-24 · COMMON
- MARSHKINGLv 20-24 · COMMON
- BOREALPUPLv 20-26 · UNCOMMON
- WANDERWANDLv 20-26 · UNCOMMON
- REEFHOUNDLv 22-26 · SCARCE
- WELLWRAITHLv 25-26 · SCARCE
- BOREALRAYLv 21-26 · SCARCE
- UMBRELLORDLv 25-26 · SCARCE
- CYCLOBIRDLv 24-26 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
MOONSTONE, STAR CHARM x2, PANACEA x2
TRAINERS
2 to face, familiars Lv 23-25, 1,280 G in prizes: MYSTIC LIRA, KNIGHT EDRIC.
RIFT DENS
1 den: ★★★. Offer a RIFT SHARD to wake one.
EMBER WASTESwild Lv 26-32 · 12 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- CINDERPUPLv 26-30 · COMMON
- BRAWLKINLv 26-30 · COMMON
- SUMOSLUGLv 26-32 · UNCOMMON
- SLAMSNAILLv 26-32 · UNCOMMON · NIGHT
- SCRAPCATLv 26-32 · SCARCE
- PILLARPUPLv 26-32 · SCARCE
- SPARKSWARMLv 26-32 · SCARCE
- ASHPHOENIXLv 26-32 · SCARCE
- AUGERBEASTLv 27-32 · SCARCE
- ALLEYKINGLv 26-32 · SCARCE
- OBSIDIFANGLv 28-32 · SCARCE
- MICAROCLv 26-32 · SCARCE
ON THE GROUND
FROSTBALM x3, ROYAL ELIXIR x2, RIFT SHARD
TRAINERS
2 to face, familiars Lv 29-30, 1,460 G in prizes: PYROMANCER RUNE, PROSPECTOR DALE.
RIFT DENS
2 dens: ★★★ · ★★★★. Offer a RIFT SHARD to wake one.
CINDERFENwild Lv 28-34 · 9 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- CINDERPUPLv 28-32 · COMMON
- EMBERGEISTLv 28-32 · COMMON
- ROLYPOLLYLv 28-34 · UNCOMMON
- TORCHIMPLv 28-34 · SCARCE
- PYREMINGOLv 28-34 · SCARCE
- HELLSTAGLv 30-34 · SCARCE
- SCORPIKINGLv 28-34 · SCARCE
- MAMMOTHARCLv 28-34 · SCARCE
- ICEFLUTTERLv 28-34 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
FROSTBALM x3, STAR CHARM x2, RIFT SHARD
TRAINERS
2 to face, familiars Lv 31-33, 1,620 G in prizes: HEDGEWITCH SOOT, PYROMANCER CINDER.
RIFT DENS
1 den: ★★★★. Offer a RIFT SHARD to wake one.
GRAVEWOODwild Lv 30-36 · 11 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- MIREWISPLv 30-34 · COMMON
- BOGTOADLv 30-34 · COMMON
- SIGILSNAKELv 30-36 · UNCOMMON
- BOOKWORMLv 30-36 · UNCOMMON
- PHANTOMFINLv 30-36 · UNCOMMON
- GLOBGOBLINLv 30-36 · SCARCE
- ACIDSHELLLv 30-36 · SCARCE
- LEECHLORDLv 30-36 · SCARCE
- LAMPHARELv 30-36 · SCARCE
- VELVETMOTHLv 30-36 · SCARCE
- NIGHTERRORLv 36 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
PANACEA x2, STAR CHARM x2, MOONMINT
TRAINERS
2 to face, familiars Lv 33-35, 1,700 G in prizes: GRAVEKEEPER MORROW, MYSTIC NELL.
RIFT DENS
1 den: ★★★★. Offer a RIFT SHARD to wake one.
DUSKMOORwild Lv 34-40 · 11 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- PUFFUMELv 34-40 · COMMON
- VOIDLINGLv 36-40 · UNCOMMON
- MIREHOUNDLv 34-40 · UNCOMMON
- DUSKMOTHLv 34-40 · UNCOMMON · NIGHT
- COBWEBBITLv 34-40 · UNCOMMON
- SPORELOAFLv 34-40 · SCARCE
- RINGTAILORLv 34-40 · SCARCE
- TARGOLEMLv 34-40 · SCARCE
- GRUDGEWISPLv 34-40 · SCARCE
- CODEXASPLv 34-40 · SCARCE
- GHOSTWOLFLv 34-40 · SCARCE
ON THE GROUND
PHOENIX ASH x2, STAR CHARM x3, ASTRAL LANTERN
TRAINERS
2 to face, familiars Lv 37-39, 1,860 G in prizes: GRAVEKEEPER ULMA, MYSTIC HESPER.
RIFT DENS
2 dens: ★★★★ · ★★★★★. Offer a RIFT SHARD to wake one.
FROZEN STRANDwild Lv 40-48 · 8 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- GLACIOWLLv 40-46 · COMMON
- FROSTWYRMLv 42-48 · UNCOMMON
- FISTFOXLv 40-48 · UNCOMMON
- SNOWREGENTLv 40-48 · SCARCE
- UNIWHALELv 40-48 · SCARCE
- GLACIEROXLv 40-48 · SCARCE
- ETERNALICELv 40-48 · SCARCE
- HIGHKNIGHTLv 40-48 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
FULL ELIXIR, STAR CHARM x3, ESSENCE BLOOM
TRAINERS
2 to face, familiars Lv 44-46, 2,100 G in prizes: CLIMBER YRSA, KNIGHT HAVARD.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
STONECROWN PEAKSwild Lv 38-46 · 11 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- BRAWLKINLv 38-44 · COMMON
- SNOWLETLv 38-44 · COMMON
- CHAMPIGLETLv 38-46 · UNCOMMON
- AURORAYLv 38-46 · SCARCE
- BOULDERBUBLv 38-46 · SCARCE
- GRAVELGRUBLv 38-46 · SCARCE
- TUNDRABOARLv 38-46 · SCARCE
- POLARLORDLv 38-46 · SCARCE
- SLUSHHOUNDLv 38-46 · SCARCE
- DUELMINGOLv 38-46 · SCARCE
- CYCLONEROCLv 38-46 · SCARCE
ON THE GROUND
FULL ELIXIR, STAR CHARM x3, ESSENCE BLOOM
TRAINERS
2 to face, familiars Lv 41-43, 2,030 G in prizes: CLIMBER HOLT, KNIGHT AUDRA.
RIFT DENS
2 dens: ★★★★ · ★★★★★. Offer a RIFT SHARD to wake one.
SKYREACHwild Lv 46-54 · 14 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- AETHERIONLv 46-52 · UNCOMMON
- SPARKITLv 46-52 · UNCOMMON
- IONIBISLv 46-54 · UNCOMMON
- BUZZARDOLv 46-54 · UNCOMMON
- EMBERWYRMLv 46-54 · UNCOMMON
- WYRMPUPLv 46-54 · SCARCE
- LINDLINGLv 46-54 · SCARCE
- COILHAWKLv 46-54 · SCARCE
- BOLTCRANELv 46-54 · SCARCE
- WAILSHRIKELv 46-54 · SCARCE
- SCALEWYRMLv 46-54 · SCARCE
- DRAKEHOUNDLv 46-54 · SCARCE
- SPIKEDRAKELv 46-54 · SCARCE
- DEEPDRAKELv 46-54 · SCARCE
ON THE GROUND
STAR CHARM x3, FULL ELIXIR x2, ESSENCE BLOOM x2
TRAINERS
2 to face, familiars Lv 49-51, 2,700 G in prizes: STORMCALLER AERIN, WYRMRIDER THALE.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
FERNHOLLOWwild Lv 6-10 · 5 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- GUSTGULLLv 6-10 · COMMON
- STINGWINGLv 6-10 · COMMON
- MOOSLETLv 6-10 · UNCOMMON
- CLOVERKITLv 6-10 · UNCOMMON
- COMETKITELv 6-10 · UNCOMMON
ON THE GROUND
ELIXIR x2, BIND CHARM x3, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 6-10, 288 G in prizes: SHEPHERD ODA, SHEPHERD TARN.
RIFT DENS
1 den: ★★. Offer a RIFT SHARD to wake one.
WILLOWFENwild Lv 14-18 · 9 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- WHISKRATLv 14-18 · UNCOMMON
- NARWHELPLv 14-18 · UNCOMMON
- WEEDLINGLv 14-18 · UNCOMMON
- VENOMANTISLv 14-18 · UNCOMMON
- LADYBUGLELv 14-18 · UNCOMMON
- SKIMLORDLv 18 · SCARCE
- SWAMPLORDLv 18 · SCARCE
- BANESHEELv 17-18 · SCARCE
- BARBSTINGLv 17-18 · SCARCE
ON THE LINE (fishing)
ON THE GROUND
ELIXIR x2, BIND CHARM x3, PANACEA
TRAINERS
2 to face, familiars Lv 14-16, 672 G in prizes: GRAVEKEEPER SORREL, GRAVEKEEPER HESK.
RIFT DENS
1 den: ★★. Offer a RIFT SHARD to wake one.
HEDGEHOLTwild Lv 16-20 · 9 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- BLOSSOMEWLv 16-20 · UNCOMMON
- PARASOLIDLv 16-20 · UNCOMMON · NIGHT
- NIMBUSCUBLv 16-20 · UNCOMMON
- BUNBUNLv 16-20 · UNCOMMON
- MOTHEROBELv 16-20 · UNCOMMON
- ANTLERBOSSLv 20 · SCARCE
- FRONDFOXLv 17-20 · SCARCE
- BONSAISAGELv 17-20 · SCARCE
- DARTSWIFTLv 18-20 · SCARCE
ON THE GROUND
ELIXIR x2, BIND CHARM x3, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 16-19, 768 G in prizes: SHEPHERD ELOWEN, SHEPHERD BRYN.
RIFT DENS
1 den: ★★. Offer a RIFT SHARD to wake one.
ACT II · CHAPTER 1
After the Conclave: CORAL, the Ashen Reach and the crater
Becoming GRAND SPELLBINDER opens two roads that were closed, and the wild familiars on many lands now grow to match your strongest.
- The fifth Sigil. The east exit of Aether Meadows now leads to TIDEBREAK HARBOR, where the ferry CAPTAIN sails free to TIDEBREAK ISLES. The TIDE SANCTUM there belongs to WARDEN CORAL, who fights at your level and changes her team every day.
CORAL, THE REEF CROWN
TIDE SANCTUM, Tidebreak Isles6,000 G- GALEFINLv yours -2TIDALAERIALWEAK TOVOLTAIC x4LITHIC
- REEFCROWNLv yours -1TIDALLITHICWEAK TOVERDANT x4EARTHENMARTIALVOLTAIC
- DEEPMAWLv yours -1TIDALSPECTRALWEAK TOSPECTRALVERDANTVOLTAIC
- TIDEFINLv yours -2TIDALWEAK TOVERDANTVOLTAIC
- LEVIATHANLv yours +1TIDALDRACONICWEAK TODRACONIC
Her levels follow yours: her ace is one level above your strongest familiar, and never below level 62. The Sanctum's guide says it best: VOLTAIC and VERDANT spells bite deepest.
Reward: the TIDE SIGIL and 2 ESSENCE BLOOMS. She takes a new challenge every day, and the TWILIGHT TRIALS at the Conclave (all five Wardens back to back) open once you hold it.
- East of Frosthold, the wind across ASHEN REACH no longer turns you back. Three ASCENDANT trainers fight at level 62 to 66. ASTRALEON haunts its northern grass once you have bound 25 kinds of familiar, and binding it earns a STAR SIGIL.
- STARFALL CRATER is the Ascendants' camp: a contract board, the LUMINARY, a TRACKER who reports the legends, and THE PHOENIX SANCTUM, where familiars at level 300 are reborn stronger.
- The rift. Next to the RIFTWARDEN, a tear in the air glows. Step in when you're ready: it's the way into the Umbral Realm.
FIELD NOTES
TIDEBREAK HARBOR
ON THE LINE (fishing)
TIDEBREAK ISLESwild Lv 58-68 · 10 familiars · 3 trainers · 3 items
IN THE TALL GRASS
- SHELLKINLv 60-64 · COMMON
- GALEFINLv 60-64 · UNCOMMON
- TIDEFINLv 60-64 · UNCOMMON
- PUDDLETLv 58-62 · UNCOMMON
- KITTAILLv 60-64 · UNCOMMON
- DEEPMAWLv 64-68 · SCARCE · NIGHT
- MARSHKINGLv 60-64 · SCARCE
- REEFCROWNLv 64-68 · SCARCE
- FROSTFANGLv 58-68 · RARE
- VULTUREXLv 58-68 · RARE
ON THE LINE (fishing)
ON THE GROUND
ESSENCE BLOOM, STAR CHARM x3, RIFT SHARD x2
TRAINERS
3 to face, familiars Lv 61-65, 7,800 G in prizes: TIDECALLER NERISSA, TIDECALLER BARNABY, TIDECALLER MOWBRAY.
RIFT DENS
2 dens: ★★★★★ · ★★★★★. Offer a RIFT SHARD to wake one.
ASHEN REACHwild Lv 58-68 · 13 familiars · 3 items
IN THE TALL GRASS
- CINDERMOTHLv 60-64 · COMMON
- VOIDLINGLv 58-63 · COMMON
- BLAZEHOUNDLv 60-64 · UNCOMMON
- BOULDERONLv 60-64 · UNCOMMON
- EMBERGEISTLv 60-64 · UNCOMMON · NIGHT
- MIREWISPLv 62-66 · UNCOMMON · FOG
- PYROLYNXLv 62-66 · UNCOMMON · SUN
- TITANFISTLv 60-64 · SCARCE
- FROSTWYRMLv 62-66 · SCARCE
- VOIDMAWLv 64-68 · RARE · NIGHT
- DAYSCARABLv 58-66 · RARE
- RELICFINLv 58-66 · RARE
- NIMBUDRAKELv 58-66 · RARE
ON THE GROUND
ESSENCE BLOOM, STAR CHARM x3, FULL ELIXIR x2
RIFT DENS
2 dens: ★★★★ · ★★★★★. Offer a RIFT SHARD to wake one.
ACT II · CHAPTER 2
Through the rift: the twelve Umbral lands
"Always night. Every familiar there is UMBRAL: darker, and a sixth again as strong." The rift in Starfall Crater opens only for a Grand Spellbinder.
- THE RIFT GATE is the hub. The priestess heals and sets your respawn; the clerk sells ROYAL and FULL ELIXIRS, PANACEA, PHOENIX ASH, STAR CHARMS and RIFT SHARDS; the CHRONICLER keeps your tally. There's no waystone here, and the exit to the lands is at the bottom of the plaza.
- Every wild familiar is umbral and keeps its darkness once bound. Levels climb from 80 in the first lands to 122 at the Cathedral's door, and rise with your strongest familiar, so the order you take matters less than your level. Every land has a Sanctuary with a waystone, two umbral trainers, three items (always 2 ROYAL ELIXIRS and 2 STAR CHARMS) and a 5-star rift.
| LAND | LEVELS | WEATHER | MOSTLY | SPECIAL FIND |
|---|---|---|---|---|
| NIGHTFALL DOWNS | 80-86 | fog | MUNDANE VERDANT AERIAL VOLTAIC | PHOENIX ASH |
| ASHGLASS FOREST | 80-86 | fog | INFERNAL CHITIN VERDANT SPECTRAL | MOONSTONE |
| DUSKMERE | 84-90 | rain | TIDAL GLACIAL ARCANE AERIAL | RIFT SHARD |
| THORNVEIL | 84-90 | fog, a maze | NOXIOUS VERDANT CHITIN MUNDANE | MOONSTONE |
| GHOSTLIGHT FEN | 90-96 | fog | SPECTRAL NOXIOUS TIDAL EARTHEN | MOONSTONE |
| OBSIDIAN PEAKS | 90-96 | snow | LITHIC MARTIAL EARTHEN GLACIAL | MOONSTONE |
| STARLESS SHORE | 96-102 | storm | TIDAL VOLTAIC MUNDANE MARTIAL | FULL ELIXIR |
| VOIDSPIRE | 96-102 | storm, a spiral | ARCANE AERIAL DRACONIC VOLTAIC | PHOENIX ASH |
| THE BONEFIELD | 104-110 | fog | EARTHEN LITHIC SPECTRAL MUNDANE | MOONMINT; wild EARTHWYRM |
| THE MAW | 104-110 | rift | DRACONIC INFERNAL NOXIOUS TIDAL | ESSENCE BLOOM; wild BLIGHTLORD |
| RIFT WASTES | 112-118 | rift | INFERNAL ARCANE DRACONIC LITHIC | wild STONEGIANT; the road south to Duskhaven |
| HALLOWDEEP | 116-122 | rift, a ring | SPECTRAL ARCANE GLACIAL CHITIN | the door of the Bone Cathedral (no Sanctuary) |
A route that visits every land once: Nightfall Downs, Duskmere, Voidspire, Starless Shore, Obsidian Peaks, Ashglass Forest, Thornveil, Ghostlight Fen, the Bonefield, the Maw, the Rift Wastes (with a side trip south to Duskhaven), then Hallowdeep and the Cathedral.
FIELD NOTES
NIGHTFALL DOWNSwild Lv 80-86 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- TUSKMONARCLv 80-86 · SCARCE · UMBRAL
- BRAMBROLLLv 80-86 · SCARCE · UMBRAL
- STORMSAGELv 80-86 · SCARCE · UMBRAL
- STORMLARKLv 80-86 · SCARCE · UMBRAL
- VOLTKOALALv 80-86 · SCARCE · UMBRAL
- JAMBEETLELv 80-86 · SCARCE · UMBRAL
- TUNDRAOWLLv 80-86 · SCARCE · UMBRAL
- THUNDERARCLv 80-86 · SCARCE · UMBRAL
- TOPIAWOLFLv 80-86 · SCARCE · UMBRAL
- LOAMGIANTLv 80-86 · SCARCE · UMBRAL
- GALLEONAILLv 80-86 · SCARCE · UMBRAL
- STRATORAYLv 80-86 · SCARCE · UMBRAL
- SENSEWHISKLv 80-86 · SCARCE · UMBRAL
- DEATHCAPLv 80-86 · SCARCE · UMBRAL
- CROWNOWLLv 80-86 · SCARCE · UMBRAL
- MAGNETITELv 80-86 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 82-82, 9,600 G in prizes: UMBRAL SHEPHERD MAEVE, UMBRAL SHEPHERD GARETH.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
ASHGLASS FORESTwild Lv 80-86 · 15 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- MAGMACRABLv 80-86 · SCARCE · UMBRAL
- SKIMLORDLv 80-86 · SCARCE · UMBRAL
- MOSSGIANTLv 80-86 · SCARCE · UMBRAL
- GRIEFOWLLv 80-86 · SCARCE · UMBRAL
- FORGEWYRMLv 80-86 · SCARCE · UMBRAL
- PLASMAWINGLv 80-86 · SCARCE · UMBRAL
- ELDERROOTLv 80-86 · SCARCE · UMBRAL
- GEMJELLYLv 80-86 · SCARCE · UMBRAL
- LAMPHARELv 80-86 · SCARCE · UMBRAL
- SPHEREBEETLv 80-86 · SCARCE · UMBRAL
- BLOOMDRAKELv 80-86 · SCARCE · UMBRAL
- EMBERSHELLLv 80-86 · SCARCE · UMBRAL
- ANTGENERALLv 80-86 · SCARCE · UMBRAL
- FLEECEKINGLv 80-86 · SCARCE · UMBRAL
- GALEWISPLv 80-86 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONSTONE
TRAINERS
2 to face, familiars Lv 82-82, 9,600 G in prizes: UMBRAL DRUID BRYN, UMBRAL DRUID FENWICK.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
DUSKMEREwild Lv 84-90 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- DRAINWYRMLv 84-90 · SCARCE · UMBRAL
- SNOWGLOBELv 84-90 · SCARCE · UMBRAL
- SAGEAPELv 84-90 · SCARCE · UMBRAL
- PYREMINGOLv 84-90 · SCARCE · UMBRAL
- VENOMTOADLv 84-90 · SCARCE · UMBRAL
- GLACIEROXLv 84-90 · SCARCE · UMBRAL
- LOCKETLv 84-90 · SCARCE · UMBRAL
- ZEPPELINALv 84-90 · SCARCE · UMBRAL
- RAZORJAWLv 84-90 · SCARCE · UMBRAL
- CARILLONLv 84-90 · SCARCE · UMBRAL
- LAMPHARELv 84-90 · SCARCE · UMBRAL
- PETALSTORMLv 84-90 · SCARCE · UMBRAL
- FOGMOTHLv 84-90 · SCARCE · UMBRAL
- GLACIDRAKELv 84-90 · SCARCE · UMBRAL
- LIBRARIANLv 84-90 · SCARCE · UMBRAL
- GRIEFOWLLv 84-90 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, RIFT SHARD
TRAINERS
2 to face, familiars Lv 86-86, 10,080 G in prizes: UMBRAL DIVER NESSA, UMBRAL DIVER ROWAN.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
THORNVEILwild Lv 84-90 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- FROSTFANGLv 84-90 · SCARCE · UMBRAL
- BRIARWYRMLv 84-90 · SCARCE · UMBRAL
- SPIRALKINGLv 84-90 · SCARCE · UMBRAL
- DRIFTYAKLv 84-90 · SCARCE · UMBRAL
- SIGILWYRMLv 84-90 · SCARCE · UMBRAL
- PETALSTORMLv 84-90 · SCARCE · UMBRAL
- LICHENMITELv 84-90 · SCARCE · UMBRAL
- OMENWOLFLv 84-90 · SCARCE · UMBRAL
- KINGCOBRALv 84-90 · SCARCE · UMBRAL
- FRONDFOXLv 84-90 · SCARCE · UMBRAL
- PLAGUEMOTHLv 84-90 · SCARCE · UMBRAL
- VOLTKOALALv 84-90 · SCARCE · UMBRAL
- DRAINWYRMLv 84-90 · SCARCE · UMBRAL
- HIVEQUEENLv 84-90 · SCARCE · UMBRAL
- SHIELDBUGLv 84-90 · SCARCE · UMBRAL
- RINGTAILORLv 84-90 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONSTONE
TRAINERS
2 to face, familiars Lv 86-86, 10,080 G in prizes: UMBRAL DRUID BRYN, UMBRAL DRUID VESNA.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
GHOSTLIGHT FENwild Lv 90-96 · 14 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- GAUNTLETLv 90-96 · SCARCE · UMBRAL
- NEONSLUGLv 90-96 · SCARCE · UMBRAL
- LOTUSFROGLv 90-96 · SCARCE · UMBRAL
- SENTRYKATLv 90-96 · SCARCE · UMBRAL
- NIGHTERRORLv 90-96 · SCARCE · UMBRAL
- BLIGHTWINGLv 90-96 · SCARCE · UMBRAL
- CRUSHCLAWLv 90-96 · SCARCE · UMBRAL
- DUNESHARKLv 90-96 · SCARCE · UMBRAL
- REQUIEMBELLv 90-96 · SCARCE · UMBRAL
- SCALEWYRMLv 90-96 · SCARCE · UMBRAL
- FOGMOTHLv 90-96 · SCARCE · UMBRAL
- BANEREAPERLv 90-96 · SCARCE · UMBRAL
- PLANETOADLv 90-96 · SCARCE · UMBRAL
- KILNBOARLv 90-96 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONSTONE
TRAINERS
2 to face, familiars Lv 92-92, 10,800 G in prizes: UMBRAL GRAVEKEEPER SABLE, UMBRAL GRAVEKEEPER SORREL.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
OBSIDIAN PEAKSwild Lv 90-96 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- BOGBOULDERLv 90-96 · SCARCE · UMBRAL
- GHOSTFISTLv 90-96 · SCARCE · UMBRAL
- DOLMENKINLv 90-96 · SCARCE · UMBRAL
- WHITEOUTLv 90-96 · SCARCE · UMBRAL
- GLACISHELLLv 90-96 · SCARCE · UMBRAL
- OXCHAMPIONLv 90-96 · SCARCE · UMBRAL
- MAMMOTHARCLv 90-96 · SCARCE · UMBRAL
- FROSTCOILLv 90-96 · SCARCE · UMBRAL
- FORGEHORNLv 90-96 · SCARCE · UMBRAL
- MASTERHOGLv 90-96 · SCARCE · UMBRAL
- LOAMGIANTLv 90-96 · SCARCE · UMBRAL
- TUNDRAOWLLv 90-96 · SCARCE · UMBRAL
- PENDULUMPLv 90-96 · SCARCE · UMBRAL
- GRANDCHAMPLv 90-96 · SCARCE · UMBRAL
- KILNBOARLv 90-96 · SCARCE · UMBRAL
- MENTHOLARLv 90-96 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONSTONE
TRAINERS
2 to face, familiars Lv 92-92, 10,800 G in prizes: UMBRAL CLIMBER IDRA, UMBRAL CLIMBER DUNSTAN.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
STARLESS SHOREwild Lv 96-102 · 14 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- FINHARELv 96-102 · SCARCE · UMBRAL
- BEACONMOTHLv 96-102 · SCARCE · UMBRAL
- FISHKINGLv 96-102 · SCARCE · UMBRAL
- OXCHAMPIONLv 96-102 · SCARCE · UMBRAL
- SIGNALRATLv 96-102 · SCARCE · UMBRAL
- SIGILWOLFLv 96-102 · SCARCE · UMBRAL
- ALLEYKINGLv 96-102 · SCARCE · UMBRAL
- WELLWRAITHLv 96-102 · SCARCE · UMBRAL
- ARCBEETLELv 96-102 · SCARCE · UMBRAL
- OMENWOLFLv 96-102 · SCARCE · UMBRAL
- GRANDCHAMPLv 96-102 · SCARCE · UMBRAL
- GALLEONAILLv 96-102 · SCARCE · UMBRAL
- FUZZLYNXLv 96-102 · SCARCE · UMBRAL
- AURORAURSALv 96-102 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, FULL ELIXIR
TRAINERS
2 to face, familiars Lv 98-98, 11,520 G in prizes: UMBRAL DIVER HALDOR, UMBRAL DIVER PIP.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
VOIDSPIREwild Lv 96-102 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- PRISMDRAKELv 96-102 · SCARCE · UMBRAL
- SUNPHOENIXLv 96-102 · SCARCE · UMBRAL
- TANGLEWYRMLv 96-102 · SCARCE · UMBRAL
- VOLTIBEXLv 96-102 · SCARCE · UMBRAL
- MIRRORLINGLv 96-102 · SCARCE · UMBRAL
- SOARWIGLv 96-102 · SCARCE · UMBRAL
- BLOOMDRAKELv 96-102 · SCARCE · UMBRAL
- STORMEELLv 96-102 · SCARCE · UMBRAL
- WARDLINGLv 96-102 · SCARCE · UMBRAL
- INFERNWINGLv 96-102 · SCARCE · UMBRAL
- SPIKEDRAKELv 96-102 · SCARCE · UMBRAL
- VOLTKRAKENLv 96-102 · SCARCE · UMBRAL
- GLYPHFOXLv 96-102 · SCARCE · UMBRAL
- OCEANWINGLv 96-102 · SCARCE · UMBRAL
- TRIDRAKELv 96-102 · SCARCE · UMBRAL
- DYNAGOLEMLv 96-102 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 98-98, 11,520 G in prizes: UMBRAL STORMCALLER HALDOR, UMBRAL STORMCALLER JORIN.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
THE BONEFIELDwild Lv 104-110 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- LAVABURROWLv 104-110 · SCARCE · UMBRAL
- GLACISHELLLv 104-110 · SCARCE · UMBRAL
- BOGWITCHLv 104-110 · SCARCE · UMBRAL
- TOPIAWOLFLv 104-110 · SCARCE · UMBRAL
- SCALEROOFLv 104-110 · SCARCE · UMBRAL
- STRATAWORMLv 104-110 · SCARCE · UMBRAL
- GHOSTFISTLv 104-110 · SCARCE · UMBRAL
- ROLLGUARDLv 104-110 · SCARCE · UMBRAL
- TITANSLUGLv 104-110 · SCARCE · UMBRAL
- SPIREPRAWNLv 104-110 · SCARCE · UMBRAL
- GLOAMWISPLv 104-110 · SCARCE · UMBRAL
- GRANDBULLLv 104-110 · SCARCE · UMBRAL
- LAVAFLOWLv 104-110 · SCARCE · UMBRAL
- TECTONITELv 104-110 · SCARCE · UMBRAL
- INKWRAITHLv 104-110 · SCARCE · UMBRAL
- EARTHWYRMLv 104-110 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONMINT
TRAINERS
2 to face, familiars Lv 106-106, 12,480 G in prizes: UMBRAL GRAVEKEEPER FENWICK, UMBRAL GRAVEKEEPER ORLA.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
THE MAWwild Lv 104-110 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- HORNEDWYRMLv 104-110 · SCARCE · UMBRAL
- SCORCHILILv 104-110 · SCARCE · UMBRAL
- NEONSLUGLv 104-110 · SCARCE · UMBRAL
- THINKTANKLv 104-110 · SCARCE · UMBRAL
- CLOUDDRAKELv 104-110 · SCARCE · UMBRAL
- BEACONFLYLv 104-110 · SCARCE · UMBRAL
- SCORPIKINGLv 104-110 · SCARCE · UMBRAL
- FLUTEHERONLv 104-110 · SCARCE · UMBRAL
- INFERDRAKELv 104-110 · SCARCE · UMBRAL
- EMBERSHELLLv 104-110 · SCARCE · UMBRAL
- REEKBEETLELv 104-110 · SCARCE · UMBRAL
- LOCHDRAGONLv 104-110 · SCARCE · UMBRAL
- ASHCLOUDLv 104-110 · SCARCE · UMBRAL
- CURSETOADLv 104-110 · SCARCE · UMBRAL
- LOTUSFROGLv 104-110 · SCARCE · UMBRAL
- BLIGHTLORDLv 104-110 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, ESSENCE BLOOM
TRAINERS
2 to face, familiars Lv 106-106, 12,480 G in prizes: UMBRAL PROSPECTOR WYN, UMBRAL PROSPECTOR VESNA.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
RIFT WASTESwild Lv 112-118 · 17 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- PYREHARELv 112-118 · SCARCE · UMBRAL
- PRISMLYNXLv 112-118 · SCARCE · UMBRAL
- DRAGONWOLFLv 112-118 · SCARCE · UMBRAL
- RAMPAGERLv 112-118 · SCARCE · UMBRAL
- FORGEWYRMLv 112-118 · SCARCE · UMBRAL
- PLANETOADLv 112-118 · SCARCE · UMBRAL
- RESINDRAKELv 112-118 · SCARCE · UMBRAL
- GRAVELDOGLv 112-118 · SCARCE · UMBRAL
- FLAMEFISTLv 112-118 · SCARCE · UMBRAL
- SIGILWYRMLv 112-118 · SCARCE · UMBRAL
- CLOUDDRAKELv 112-118 · SCARCE · UMBRAL
- REEFHOUNDLv 112-118 · SCARCE · UMBRAL
- SPARKFOXLv 112-118 · SCARCE · UMBRAL
- ASTRALBEARLv 112-118 · SCARCE · UMBRAL
- FORESTWYRMLv 112-118 · SCARCE · UMBRAL
- MOUNTHOUNDLv 112-118 · SCARCE · UMBRAL
- STONEGIANTLv 112-118 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONSTONE
TRAINERS
2 to face, familiars Lv 114-114, 13,440 G in prizes: UMBRAL PROSPECTOR SABLE, UMBRAL PROSPECTOR ELOWEN.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
HALLOWDEEPwild Lv 116-122 · 17 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- LAMPWRAITHLv 116-122 · SCARCE · UMBRAL
- DUSKLYNXLv 116-122 · SCARCE · UMBRAL
- CHILLRATLv 116-122 · SCARCE · UMBRAL
- DEWDRINKERLv 116-122 · SCARCE · UMBRAL
- INKWRAITHLv 116-122 · SCARCE · UMBRAL
- AURORAWYRMLv 116-122 · SCARCE · UMBRAL
- FROSTMINKLv 116-122 · SCARCE · UMBRAL
- FURNACEBUGLv 116-122 · SCARCE · UMBRAL
- GLOAMWISPLv 116-122 · SCARCE · UMBRAL
- ABYSSGAZELv 116-122 · SCARCE · UMBRAL
- SNOWGLOBELv 116-122 · SCARCE · UMBRAL
- ICEFLUTTERLv 116-122 · SCARCE · UMBRAL
- MILDEWMASSLv 116-122 · SCARCE · UMBRAL
- GRUDGEWISPLv 116-122 · SCARCE · UMBRAL
- CARILLONLv 116-122 · SCARCE · UMBRAL
- CLOCKWORKLv 116-122 · SCARCE · UMBRAL
- BLIGHTLORDLv 116-122 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PANACEA
TRAINERS
2 to face, familiars Lv 118-118, 13,920 G in prizes: UMBRAL GRAVEKEEPER THANE, UMBRAL GRAVEKEEPER ISOLDE.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
ACT II · CHAPTER 3
Duskhaven and the UMBRAL SIGIL
"The last town of the living" sits south of the Rift Wastes, and it's open before you face the Sovereign.
- Sanctuary with a waystone, and the DUSK PROVISIONER: FULL ELIXIRS, PANACEA, PHOENIX ASH, STAR CHARMS, RIFT SHARDS, ESSENCE BLOOMS and BINDING SCROLLS.
- THE UMBRAL HEARTH is the same hearth as Volta's Warm Hearth. If either parent is umbral, half the eggs hatch umbral.
- The TRACKER tells you which legends are abroad.
- The town's west, east and south gates are warded: "Only a SOVEREIGN passes into the Deep."
VESPER
UMBRAL SANCTUM, Duskhaven20,000 G- GLACIKINGLv 130GLACIALTIDALUMBRALWEAK TOLITHICMARTIALVERDANTVOLTAIC
- FORESTWYRMLv 130DRACONICVERDANTUMBRALWEAK TOGLACIAL x4AERIALCHITINDRACONICNOXIOUS
- WELLWRAITHLv 130TIDALSPECTRALUMBRALWEAK TOSPECTRALVERDANTVOLTAIC
- SPECTRAKITLv 130ARCANEGLACIALUMBRALWEAK TOCHITININFERNALLITHICSPECTRAL
- RESINDRAKELv 130DRACONICCHITINUMBRALWEAK TOAERIALDRACONICGLACIALLITHIC
- ABYSSGAZELv 130ARCANESPECTRALUMBRALWEAK TOSPECTRAL x4
Six perfect umbral familiars at level 130, as strong as the Sovereign's. LITHIC and SPECTRAL each hit three of them, and GLACIAL hits FORESTWYRM four times over. You can take her before or after the Cathedral.
Reward: the UMBRAL SIGIL, sixth of the seven. From now on, charms hold umbral familiars half again as well.
ACT II · CHAPTER 4
The Bone Cathedral: the Umbral Archons and SOVEREIGN OMBRA
The door stands in the heart of HALLOWDEEP, where its Sanctuary would be. Inside is the Conclave's tower turned to bone: four Umbral Archons, then the Sovereign, back to back.
NYX
first chamber12,000 G- GLOAMMOTHLv 115SPECTRALCHITINUMBRALWEAK TOAERIALINFERNALLITHICSPECTRAL
- PENDULUMPLv 116ARCANELITHICUMBRALWEAK TOCHITINEARTHENSPECTRALTIDALVERDANT
- MARESHADELv 117SPECTRALDRACONICUMBRALWEAK TODRACONICGLACIALSPECTRAL
- HOLLOWMASKLv 118SPECTRALUMBRALWEAK TOSPECTRAL
SPECTRAL spells hit all four. Three of them are SPECTRAL, so don't lead with MUNDANE or MARTIAL.
CINDRA
second chamber13,000 G- TAPERMOTHLv 118INFERNALCHITINUMBRALWEAK TOLITHIC x4AERIALTIDAL
- QUAKEHOOFLv 119MARTIALEARTHENUMBRALWEAK TOAERIALARCANEGLACIALTIDALVERDANT
- PLATEAMOLELv 120EARTHENUMBRALWEAK TOGLACIALTIDALVERDANT
- EMBERSHELLLv 121INFERNALLITHICUMBRALWEAK TOEARTHEN x4TIDAL x4LITHICMARTIAL
TIDAL hits all four, and EMBERSHELL four times over. VOLTAIC is useless against two of them.
MORWEN
third chamber14,000 G- PLAGUELORDLv 121NOXIOUSUMBRALWEAK TOARCANEEARTHEN
- RIMEFRONDLv 122GLACIALVERDANTUMBRALWEAK TOINFERNAL x4AERIALCHITINLITHICMARTIALNOXIOUS
- FOGWARDENLv 123TIDALSPECTRALUMBRALWEAK TOSPECTRALVERDANTVOLTAIC
- LOCHDRAGONLv 124TIDALDRACONICUMBRALWEAK TODRACONIC
The most mixed team. A DRACONIC user for LOCHDRAGON, a INFERNAL user for RIMEFROND, and a EARTHEN or SPECTRAL user cover everything.
VARKAS
fourth chamber15,000 G- HATCHKINGLv 124DRACONICUMBRALWEAK TODRACONICGLACIAL
- SPIRALKINGLv 125CHITINTIDALUMBRALWEAK TOAERIALLITHICVOLTAIC
- SKIMLORDLv 126TIDALCHITINUMBRALWEAK TOAERIALLITHICVOLTAIC
- UMBRAMITELv 127SPECTRALCHITINUMBRALWEAK TOAERIALINFERNALLITHICSPECTRAL
AERIAL and LITHIC each hit three of the four; GLACIAL or DRACONIC for HATCHKING.
OMBRA
the throne room30,000 G- HATCHKINGLv 130DRACONICUMBRALWEAK TODRACONICGLACIAL
- SHAGGORELv 130MUNDANEUMBRALWEAK TOMARTIAL
- LOESSGIANTLv 130EARTHENARCANEUMBRALWEAK TOCHITINGLACIALSPECTRALTIDALVERDANT
- CELLHOPPERLv 130VOLTAICUMBRALWEAK TOEARTHEN
- GLOBGOBLINLv 130NOXIOUSUMBRALWEAK TOARCANEEARTHEN
- WORLDROOTLv 130VERDANTARCANEUMBRALWEAK TOCHITIN x4AERIALGLACIALINFERNALNOXIOUSSPECTRAL
"Every Grand Spellbinder who reached this hall became one of my Archons." Five perfect umbrals at level 130 and the mythic WORLDROOT. GLACIAL hits three of them and EARTHEN two more; MARTIAL answers SHAGGORE. A EARTHEN familiar with an GLACIAL spell, plus a MARTIAL one, covers the whole team.
Reward: the title SOVEREIGN, a STAR SIGIL, and the credits. The Rift Forge at the gate, the Delve's deepest stages, the umbral legends, a daily rematch (2 RIFT SHARDS and an ESSENCE BLOOM a win) and Duskhaven's gates into the Deep are all open now.
ACT III · CHAPTER 1
The Umbral Deep: the seven seals
Duskhaven's gates open on seven lands where wild familiars run from level 130 to 150 and climb with you from there, all the way to 500. Each land holds a SEAL KEEPER with four perfect umbral familiars at level 150. Break all seven seals and the Eclipse Court opens beneath THE LAST LIGHT.
Take the seals in any order. A good loop: west to Nethermoor, Ebonwood, Blackfathom, Voidfen, Cinderhollow and The Last Light, then north to Shadowglass and back. Every land has a Sanctuary except The Last Light, and a 6-star shadow rift with an umbral boss.
- PYLONTITANLv 150VOLTAICLITHICUMBRALWEAK TOEARTHEN x4MARTIALTIDALVERDANT
- FLAMEFISTLv 150INFERNALMARTIALUMBRALWEAK TOAERIALARCANEEARTHENTIDAL
- TITANMOLELv 150MARTIALEARTHENUMBRALWEAK TOAERIALARCANEGLACIALTIDALVERDANT
- PLASMAWINGLv 150VOLTAICCHITINUMBRALWEAK TOINFERNALLITHIC
TIDAL hits three of the four, and the storm makes it stronger still. EARTHEN hits PYLONTITAN four times over.
- FLEECEKINGLv 150MUNDANEVERDANTUMBRALWEAK TOAERIALCHITINGLACIALINFERNALMARTIALNOXIOUS
- LAMENTWOLFLv 150SPECTRALEARTHENUMBRALWEAK TOGLACIALSPECTRALTIDALVERDANT
- SAGUAROLv 150VERDANTEARTHENUMBRALWEAK TOGLACIAL x4AERIALCHITININFERNAL
- PUPPETEERLv 150SPECTRALVERDANTUMBRALWEAK TOAERIALGLACIALINFERNALSPECTRAL
GLACIAL hits all four, and SAGUARO four times over.
- PRISMDRAKELv 150DRACONICARCANEUMBRALWEAK TOCHITINDRACONICGLACIALSPECTRAL
- GLACIDRAKELv 150DRACONICGLACIALUMBRALWEAK TODRACONICLITHICMARTIAL
- SEAFLEECELv 150TIDALMUNDANEUMBRALWEAK TOMARTIALVERDANTVOLTAIC
- NIMBUDRAKELv 150DRACONICAERIALUMBRALWEAK TOGLACIAL x4DRACONICLITHIC
DRACONIC hits the three drakes; GLACIAL is four times on NIMBUDRAKE. VOLTAIC or VERDANT for SEAFLEECE.
- CABLEWYRMLv 150VOLTAICSPECTRALUMBRALWEAK TOEARTHENSPECTRAL
- REQUIEMBELLv 150SPECTRALLITHICUMBRALWEAK TOEARTHENSPECTRALTIDALVERDANT
- WELLWRAITHLv 150TIDALSPECTRALUMBRALWEAK TOSPECTRALVERDANTVOLTAIC
- MILDEWMASSLv 150NOXIOUSSPECTRALUMBRALWEAK TOARCANEEARTHENSPECTRAL
All four are SPECTRAL: SPECTRAL spells hit the whole team, and MUNDANE and MARTIAL do nothing.
- FORGEHORNLv 150INFERNALLITHICUMBRALWEAK TOEARTHEN x4TIDAL x4LITHICMARTIAL
- CLOCKWORKLv 150CHITINLITHICUMBRALWEAK TOLITHICTIDAL
- GRAVELDOGLv 150EARTHENLITHICUMBRALWEAK TOTIDAL x4VERDANT x4EARTHENGLACIALMARTIAL
- SHALEWINGLv 150LITHICAERIALUMBRALWEAK TOGLACIALLITHICTIDALVOLTAIC
TIDAL hits all four, and two of them four times over.
- LIBRARIANLv 150CHITINARCANEUMBRALWEAK TOAERIALCHITININFERNALLITHICSPECTRAL
- MENHIRLORDLv 150LITHICAERIALUMBRALWEAK TOGLACIALLITHICTIDALVOLTAIC
- TOMEKINLv 150ARCANEUMBRALWEAK TOCHITINSPECTRAL
- WANDERWANDLv 150ARCANEUMBRALWEAK TOCHITINSPECTRAL
SPECTRAL and CHITIN hit the three ARCANE familiars, and the rift weather boosts SPECTRAL. Leave MARTIAL and NOXIOUS familiars at home.
- SNOWGLOBELv 150GLACIALARCANEUMBRALWEAK TOCHITININFERNALLITHICSPECTRAL
- RIMEHORNLv 150GLACIALDRACONICUMBRALWEAK TODRACONICLITHICMARTIAL
- FROSTCOILLv 150GLACIALDRACONICUMBRALWEAK TODRACONICLITHICMARTIAL
- MUFFLERLv 150GLACIALMUNDANEUMBRALWEAK TOMARTIAL x4INFERNALLITHIC
LITHIC hits all four; MARTIAL is four times on MUFFLER. A INFERNAL or LITHIC familiar also shrugs off their snow-boosted GLACIAL.
Four of these lands also hide an umbral legend in their largest bed of grass; the legends chapter lists where.
FIELD NOTES
NETHERMOORwild Lv 130-138 · 16 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- CHEEKHOARDLv 130-138 · SCARCE · UMBRAL
- BOLTRABBITLv 130-138 · SCARCE · UMBRAL
- AUGERBEASTLv 130-138 · SCARCE · UMBRAL
- DYNAGOLEMLv 130-138 · SCARCE · UMBRAL
- LADYKNIGHTLv 130-138 · SCARCE · UMBRAL
- CICADAKINGLv 130-138 · SCARCE · UMBRAL
- HIGHKNIGHTLv 130-138 · SCARCE · UMBRAL
- GRANDBULLLv 130-138 · SCARCE · UMBRAL
- MUFFLERLv 130-138 · SCARCE · UMBRAL
- RAMSHELLLv 130-138 · SCARCE · UMBRAL
- TIMBERWOLFLv 130-138 · SCARCE · UMBRAL
- BRAMBROLLLv 130-138 · SCARCE · UMBRAL
- MAGNETITELv 130-138 · SCARCE · UMBRAL
- DUELMINGOLv 130-138 · SCARCE · UMBRAL
- MAMMOTHARCLv 130-138 · SCARCE · UMBRAL
- STORMCROWNLv 130-138 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONMINT
TRAINERS
3 to face, familiars Lv 132-150, 26,000 G in prizes: UMBRAL SHEPHERD CALLUM, UMBRAL SHEPHERD SABLE, SEAL KEEPER GRIMBALD.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
EBONWOODwild Lv 130-138 · 17 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- TURFHARELv 130-138 · SCARCE · UMBRAL
- LOOMBUGLv 130-138 · SCARCE · UMBRAL
- BLIGHTWINGLv 130-138 · SCARCE · UMBRAL
- WRAITHWOLFLv 130-138 · SCARCE · UMBRAL
- LICHENMITELv 130-138 · SCARCE · UMBRAL
- TAPERMOTHLv 130-138 · SCARCE · UMBRAL
- SMOGWEASELLv 130-138 · SCARCE · UMBRAL
- PYRESOULLv 130-138 · SCARCE · UMBRAL
- FORESTWYRMLv 130-138 · SCARCE · UMBRAL
- SHIELDBUGLv 130-138 · SCARCE · UMBRAL
- VEILWIDOWLv 130-138 · SCARCE · UMBRAL
- RIDDLEMOTHLv 130-138 · SCARCE · UMBRAL
- RIMEFRONDLv 130-138 · SCARCE · UMBRAL
- ANTGENERALLv 130-138 · SCARCE · UMBRAL
- BRIMTHORNLv 130-138 · SCARCE · UMBRAL
- POLTERHARELv 130-138 · SCARCE · UMBRAL
- SHADEWYRMLv 130-138 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, RIFT SHARD
TRAINERS
3 to face, familiars Lv 132-150, 26,000 G in prizes: UMBRAL DRUID ISOLDE, UMBRAL DRUID NESSA, SEAL KEEPER THESSALY.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
BLACKFATHOMwild Lv 136-144 · 16 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- TIDEHOUNDLv 136-144 · SCARCE · UMBRAL
- SPIKEDRAKELv 136-144 · SCARCE · UMBRAL
- RIMEFRONDLv 136-144 · SCARCE · UMBRAL
- MIREBEASTLv 136-144 · SCARCE · UMBRAL
- PLANETOADLv 136-144 · SCARCE · UMBRAL
- AURORAWYRMLv 136-144 · SCARCE · UMBRAL
- VENOMTOADLv 136-144 · SCARCE · UMBRAL
- TOADKNIGHTLv 136-144 · SCARCE · UMBRAL
- HATCHKINGLv 136-144 · SCARCE · UMBRAL
- DRIFTYAKLv 136-144 · SCARCE · UMBRAL
- GNATTYRANTLv 136-144 · SCARCE · UMBRAL
- SPIREPRAWNLv 136-144 · SCARCE · UMBRAL
- RIMEDRAKELv 136-144 · SCARCE · UMBRAL
- SNOWGLOBELv 136-144 · SCARCE · UMBRAL
- SCORPIKINGLv 136-144 · SCARCE · UMBRAL
- SHADEWYRMLv 136-144 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PANACEA
TRAINERS
3 to face, familiars Lv 138-150, 26,000 G in prizes: UMBRAL DIVER PIP, UMBRAL DIVER HESK, SEAL KEEPER MORDRAKE.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
VOIDFENwild Lv 136-144 · 17 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- UMBRAMITELv 136-144 · SCARCE · UMBRAL
- CURSETOADLv 136-144 · SCARCE · UMBRAL
- FOGWARDENLv 136-144 · SCARCE · UMBRAL
- DESERTWYRMLv 136-144 · SCARCE · UMBRAL
- RIDDLEMOTHLv 136-144 · SCARCE · UMBRAL
- PLAGUELORDLv 136-144 · SCARCE · UMBRAL
- WELLDRAGONLv 136-144 · SCARCE · UMBRAL
- PLATEAMOLELv 136-144 · SCARCE · UMBRAL
- CARILLONLv 136-144 · SCARCE · UMBRAL
- BLIGHTWINGLv 136-144 · SCARCE · UMBRAL
- VENOMTOADLv 136-144 · SCARCE · UMBRAL
- GRANDBULLLv 136-144 · SCARCE · UMBRAL
- BOGWITCHLv 136-144 · SCARCE · UMBRAL
- HORNETKINGLv 136-144 · SCARCE · UMBRAL
- GHOSTSHARKLv 136-144 · SCARCE · UMBRAL
- TITANMOLELv 136-144 · SCARCE · UMBRAL
- GLACIERMAWLv 136-144 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, ESSENCE BLOOM
TRAINERS
3 to face, familiars Lv 138-150, 26,000 G in prizes: UMBRAL GRAVEKEEPER LISKA, UMBRAL GRAVEKEEPER BRAM, SEAL KEEPER ORRINE.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
CINDERHOLLOWwild Lv 142-150 · 15 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- DAYSCARABLv 142-150 · SCARCE · UMBRAL
- GLASSWHORLLv 142-150 · SCARCE · UMBRAL
- SENTRYKATLv 142-150 · SCARCE · UMBRAL
- STORMTITANLv 142-150 · SCARCE · UMBRAL
- EMBERSHELLLv 142-150 · SCARCE · UMBRAL
- LOCKETLv 142-150 · SCARCE · UMBRAL
- LAVABURROWLv 142-150 · SCARCE · UMBRAL
- LINDWYRMLv 142-150 · SCARCE · UMBRAL
- PYREHARELv 142-150 · SCARCE · UMBRAL
- BOREBEETLELv 142-150 · SCARCE · UMBRAL
- FORGEHORNLv 142-150 · SCARCE · UMBRAL
- DOLMENKINLv 142-150 · SCARCE · UMBRAL
- MOUNTHOUNDLv 142-150 · SCARCE · UMBRAL
- CLOUDWYRMLv 142-150 · SCARCE · UMBRAL
- BOLTDRAGONLv 142-150 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, ESSENCE BLOOM
TRAINERS
3 to face, familiars Lv 144-150, 26,000 G in prizes: UMBRAL PROSPECTOR WYN, UMBRAL PROSPECTOR SORREL, SEAL KEEPER BRANT.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
THE LAST LIGHTwild Lv 142-150 · 17 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- PLANETOADLv 142-150 · SCARCE · UMBRAL
- GALEKITELv 142-150 · SCARCE · UMBRAL
- CABLEWYRMLv 142-150 · SCARCE · UMBRAL
- INFERWYRMLv 142-150 · SCARCE · UMBRAL
- ORACLEMOLELv 142-150 · SCARCE · UMBRAL
- ASTRALBEARLv 142-150 · SCARCE · UMBRAL
- STROBEFOXLv 142-150 · SCARCE · UMBRAL
- FROSTCOILLv 142-150 · SCARCE · UMBRAL
- PENDULUMPLv 142-150 · SCARCE · UMBRAL
- STRATORAYLv 142-150 · SCARCE · UMBRAL
- THUNDERARCLv 142-150 · SCARCE · UMBRAL
- LAVADRAKELv 142-150 · SCARCE · UMBRAL
- GLOAMWISPLv 142-150 · SCARCE · UMBRAL
- CRANESAGELv 142-150 · SCARCE · UMBRAL
- STORMTITANLv 142-150 · SCARCE · UMBRAL
- COILWYRMLv 142-150 · SCARCE · UMBRAL
- SUNGRIFFINLv 142-150 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PANACEA
TRAINERS
3 to face, familiars Lv 144-150, 26,000 G in prizes: UMBRAL STORMCALLER ROWAN, UMBRAL STORMCALLER CALLUM, SEAL KEEPER AURENNE.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
SHADOWGLASSwild Lv 130-138 · 17 familiars · 3 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- OMENWOLFLv 130-138 · SCARCE · UMBRAL
- PRISMCRABLv 130-138 · SCARCE · UMBRAL
- MAGMACRABLv 130-138 · SCARCE · UMBRAL
- CYCLONEROCLv 130-138 · SCARCE · UMBRAL
- SIGILWYRMLv 130-138 · SCARCE · UMBRAL
- GLACICRABLv 130-138 · SCARCE · UMBRAL
- MENHIRLORDLv 130-138 · SCARCE · UMBRAL
- OCEANWINGLv 130-138 · SCARCE · UMBRAL
- WANDERWANDLv 130-138 · SCARCE · UMBRAL
- SASQUATCHLv 130-138 · SCARCE · UMBRAL
- GEODEGOLEMLv 130-138 · SCARCE · UMBRAL
- STORMURSALv 130-138 · SCARCE · UMBRAL
- ORBLINGLv 130-138 · SCARCE · UMBRAL
- TUNDRABOARLv 130-138 · SCARCE · UMBRAL
- COLUMNDOGLv 130-138 · SCARCE · UMBRAL
- SUNPHOENIXLv 130-138 · SCARCE · UMBRAL
- WINTERWISPLv 130-138 · SCARCE · UMBRAL
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, RIFT SHARD
TRAINERS
3 to face, familiars Lv 132-150, 26,000 G in prizes: UMBRAL CLIMBER ISOLDE, UMBRAL CLIMBER HALDOR, SEAL KEEPER ISAURE.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
ACT III · CHAPTER 2
The Eclipse Court: four Judges and NOCTIS
With the seventh seal broken, the door of eclipse-light in THE LAST LIGHT opens. Like the Conclave and the Cathedral, the Court is five battles in a row, each Judge with six perfect umbrals.
SOLEN
first chamber16,000 G- GRIEFOWLLv 160SPECTRALAERIALUMBRALWEAK TOGLACIALLITHICSPECTRALVOLTAIC
- BOLTCRANELv 160VOLTAICAERIALUMBRALWEAK TOGLACIALLITHIC
- STORMSAGELv 160VOLTAICAERIALUMBRALWEAK TOGLACIALLITHIC
- METEORKITELv 160AERIALINFERNALUMBRALWEAK TOLITHIC x4TIDALVOLTAIC
- JOULEWORMLv 160VOLTAICCHITINUMBRALWEAK TOINFERNALLITHIC
- STORMURSALv 160AERIALARCANEUMBRALWEAK TOGLACIALLITHICSPECTRALVOLTAIC
LITHIC hits all six. Five of them fly, so EARTHEN is nearly useless here.
MARROW
second chamber17,000 G- SPHINXKINGLv 163ARCANEEARTHENUMBRALWEAK TOCHITINGLACIALSPECTRALTIDALVERDANT
- RUBBLELYNXLv 163EARTHENLITHICUMBRALWEAK TOTIDAL x4VERDANT x4EARTHENGLACIALMARTIAL
- VULTUREXLv 163AERIALNOXIOUSUMBRALWEAK TOARCANEGLACIALLITHICVOLTAIC
- QUARRYBOARLv 163EARTHENLITHICUMBRALWEAK TOTIDAL x4VERDANT x4EARTHENGLACIALMARTIAL
- TRENCHWORMLv 163TIDALEARTHENUMBRALWEAK TOVERDANT x4
- RELICFINLv 163LITHICTIDALUMBRALWEAK TOVERDANT x4EARTHENMARTIALVOLTAIC
VERDANT hits five of them, four of them four times over. VOLTAIC, GLACIAL or LITHIC for VULTUREX.
ISRA
third chamber18,000 G- GLACIEROXLv 166GLACIALTIDALUMBRALWEAK TOLITHICMARTIALVERDANTVOLTAIC
- RELICFINLv 166LITHICTIDALUMBRALWEAK TOVERDANT x4EARTHENMARTIALVOLTAIC
- INKWRAITHLv 166SPECTRALMUNDANEUMBRALNO WEAKNESS
- SPECTRAKITLv 166ARCANEGLACIALUMBRALWEAK TOCHITININFERNALLITHICSPECTRAL
- PRISMCRABLv 166GLACIALLITHICUMBRALWEAK TOMARTIAL x4EARTHENLITHICTIDALVERDANT
- SKIMLORDLv 166TIDALCHITINUMBRALWEAK TOAERIALLITHICVOLTAIC
LITHIC and VOLTAIC carry most of it. INKWRAITH has no weakness and ignores MUNDANE, MARTIAL and SPECTRAL; wear it down with anything else.
THORNE
fourth chamber19,000 G- ICEFLUTTERLv 169CHITINGLACIALUMBRALWEAK TOINFERNAL x4LITHIC x4AERIAL
- HORNEDWYRMLv 169DRACONICEARTHENUMBRALWEAK TOGLACIAL x4DRACONIC
- SKIMLORDLv 169TIDALCHITINUMBRALWEAK TOAERIALLITHICVOLTAIC
- SOLSCARABLv 169INFERNALCHITINUMBRALWEAK TOLITHIC x4AERIALTIDAL
- SAGUAROLv 169VERDANTEARTHENUMBRALWEAK TOGLACIAL x4AERIALCHITININFERNAL
- BARBSTINGLv 169CHITINAERIALUMBRALWEAK TOLITHIC x4AERIALGLACIALINFERNALVOLTAIC
AERIAL hits five of the six; LITHIC hits three four times over; GLACIAL is four times on HORNEDWYRM and SAGUARO.
NOCTIS
the throne40,000 G- FLASHMINKLv 175VOLTAICUMBRALWEAK TOEARTHEN
- STRIKEFOXLv 175MARTIALUMBRALWEAK TOAERIALARCANE
- FLUTEHERONLv 175VERDANTTIDALUMBRALWEAK TOAERIALCHITINNOXIOUS
- SNOWREGENTLv 175MUNDANEGLACIALUMBRALWEAK TOMARTIAL x4INFERNALLITHIC
- SPIKEDRAKELv 175DRACONICLITHICUMBRALWEAK TODRACONICEARTHENGLACIALMARTIAL
- BLIGHTLORDLv 175NOXIOUSSPECTRALUMBRALWEAK TOARCANEEARTHENSPECTRAL
"When the Sovereign fell I swallowed the last of the light." A mixed team closing with the mythic BLIGHTLORD; answer each in turn. EARTHEN handles three of them.
Reward: the title ECLIPSE-BREAKER and 3 RIFT SHARDS. The five TITANS begin to stir (see the legends chapter), and behind the throne the DAWN GATE opens.
ACT III · CHAPTER 3
The Astral Realm and the ASTRAL ASCENDANT
"Warm air, and a light that has never known night." The Dawn Gate leads to nine lands of endless day. Wild familiars here run from level 180 to 198, every one is born with strong inborn stats, and one in sixteen is LUMINOUS.
- THE DAWN GATE is the hub: a priestess, a clerk (RIFT SHARDS, ESSENCE BLOOMS, MOONMINT and more), the CHRONICLER, and THE DAWN LOOM, where 3 RIFT SHARDS weave a familiar LUMINOUS for good. The rift here returns you to Duskhaven; waystones bring you back.
- The shortest road to the end is three lands: PRISMVALE, THE SUNSPIRE, THE ZENITH. The full sweep adds CLOUDREACH, DAWNMEADOW, GOLDSTRAND, AURORA HEIGHTS, DREAMGROTTO and NEBULAMERE. Every land has a Sanctuary (except the Zenith), two ASTRAL trainers with luminous teams, and a 6-star dawn rift whose boss is always luminous.
- THE ZENITH SPIRE. Its door stands in the Zenith. There's no healer inside, and the nearest Sanctuary is in the Sunspire, one land north.
AURELIA
THE ZENITH SPIRE50,000 G- SAGEAPELv 200MARTIALARCANELUMINOUSWEAK TOAERIALSPECTRAL
- LAMPLARVALv 200CHITINVOLTAICLUMINOUSWEAK TOINFERNALLITHIC
- OXCHAMPIONLv 200MARTIALEARTHENLUMINOUSWEAK TOAERIALARCANEGLACIALTIDALVERDANT
- SNOWFANGLv 200GLACIALLUMINOUSWEAK TOINFERNALLITHICMARTIAL
- STONEGIANTLv 200MARTIALLITHICLUMINOUSWEAK TOARCANEEARTHENMARTIALTIDALVERDANT
- SKYSERAPHLv 200AERIALARCANELUMINOUSWEAK TOGLACIALLITHICSPECTRALVOLTAIC
Six luminous familiars at level 200, two of them mythic. A SPECTRAL familiar walls her three MARTIAL familiars; an ARCANE one resists them and hits them hard. VOLTAIC, GLACIAL or LITHIC bring down SKYSERAPH, which EARTHEN can't touch. TIDAL, VERDANT or ARCANE for STONEGIANT.
Reward: "You bear it. You are DAWNBRINGER, and the realm is whole." The DAWN SIGIL, seventh of seven (charms hold luminous familiars half again as well), and the final credits.
THE SEVEN SIGILS
TITLES, AND LEGEND OF THE REALM
Your trainer card shows the highest title you've earned: GRAND SPELLBINDER, then SOVEREIGN, ECLIPSE-BREAKER and DAWNBRINGER. One title outranks them all. The CHRONICLER, at the Rift Gate or the Dawn Gate, writes you into the Chronicle as a LEGEND OF THE REALM once you've done all seven feats:
- Fill every page of the Grimoire.
- Bind all twenty-four legends, mythics and Titans.
- Reach stage 50 of the Deep Delve.
- Take the Umbral throne (beat OMBRA).
- Bind twenty umbral familiars.
- Earn the UMBRAL SIGIL.
- Bind all four umbral legends.
OMBRA, NOCTIS and AURELIA all take a daily rematch at your level, each paying RIFT SHARDS.
FIELD NOTES
PRISMVALEwild Lv 180-184 · 18 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- VIXLINGLv 180-184 · UNCOMMON
- SOLARBLOOMLv 180-184 · SCARCE
- LAMPHARELv 180-184 · SCARCE
- DEWDRINKERLv 180-184 · SCARCE
- NIMBUDRAKELv 180-184 · SCARCE
- THORNWEEDLv 180-184 · SCARCE
- MANADRAGONLv 180-184 · SCARCE
- ANTCHAMPLv 180-184 · SCARCE
- SOARWIGLv 180-184 · SCARCE
- SCORCHILILv 180-184 · SCARCE
- GLOAMWISPLv 180-184 · SCARCE
- BOREBEETLELv 180-184 · SCARCE
- GLIDERAYLv 180-184 · SCARCE
- LOTUSFROGLv 180-184 · SCARCE
- GLYPHDRAKELv 180-184 · SCARCE
- TITANBEETLv 180-184 · SCARCE
- GALEHOUNDLv 180-184 · SCARCE
- FROSTSEERLv 180-184 · RARE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 182-182, 18,000 G in prizes: ASTRAL DRUID MAEVE, ASTRAL DRUID ROWAN.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
THE SUNSPIREwild Lv 188-194 · 17 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- EMBERSHELLLv 188-194 · SCARCE
- MOSSGIANTLv 188-194 · SCARCE
- MIRRORLINGLv 188-194 · SCARCE
- CYCLONEROCLv 188-194 · SCARCE
- PYREGALLOPLv 188-194 · SCARCE
- CRAGTOADLv 188-194 · SCARCE
- OMENWOLFLv 188-194 · SCARCE
- AXEMONKLv 188-194 · SCARCE
- FLAMEMINKLv 188-194 · SCARCE
- TECTONITELv 188-194 · SCARCE
- VELVETMOTHLv 188-194 · SCARCE
- KICKAROYALLv 188-194 · SCARCE
- SPARKFOXLv 188-194 · SCARCE
- RAMSHELLLv 188-194 · SCARCE
- CONSTELLALv 188-194 · SCARCE
- IVORYWYRMLv 188-194 · SCARCE
- WORLDROOTLv 188-194 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, FULL ELIXIR
TRAINERS
2 to face, familiars Lv 190-190, 18,000 G in prizes: ASTRAL STARGAZER TAMSIN, ASTRAL STARGAZER VESNA.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
THE ZENITHwild Lv 192-198 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- METEORWOLFLv 192-198 · SCARCE
- OCEANWINGLv 192-198 · SCARCE
- WYRMKINGLv 192-198 · SCARCE
- PLASMAWINGLv 192-198 · SCARCE
- AURORAWYRMLv 192-198 · SCARCE
- NIMBUDRAKELv 192-198 · SCARCE
- BRIARWYRMLv 192-198 · SCARCE
- BOLTCRANELv 192-198 · SCARCE
- CODEXASPLv 192-198 · SCARCE
- LINDWYRMLv 192-198 · SCARCE
- GALEDRAKELv 192-198 · SCARCE
- DUSKLYNXLv 192-198 · SCARCE
- VULTUREXLv 192-198 · SCARCE
- TRIDRAKELv 192-198 · SCARCE
- STORMEELLv 192-198 · SCARCE
- SHADEWYRMLv 192-198 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, ESSENCE BLOOM
TRAINERS
2 to face, familiars Lv 194-194, 18,000 G in prizes: ASTRAL STARGAZER CALLUM, ASTRAL STARGAZER MAEVE.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
CLOUDREACHwild Lv 182-186 · 17 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- SOARWIGLv 182-186 · SCARCE
- CICADAKINGLv 182-186 · SCARCE
- ETERNALICELv 182-186 · SCARCE
- LADYKNIGHTLv 182-186 · SCARCE
- FOGMOTHLv 182-186 · SCARCE
- MAGNETITELv 182-186 · SCARCE
- SLUSHHOUNDLv 182-186 · SCARCE
- TUSKMONARCLv 182-186 · SCARCE
- METEORKITELv 182-186 · SCARCE
- VOLTKOALALv 182-186 · SCARCE
- SNOWREGENTLv 182-186 · SCARCE
- PLUMELYNXLv 182-186 · SCARCE
- ZEPPELINALv 182-186 · SCARCE
- VOLTKRAKENLv 182-186 · SCARCE
- DRIFTYAKLv 182-186 · SCARCE
- COILWYRMLv 182-186 · SCARCE
- FROSTSEERLv 182-186 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PANACEA
TRAINERS
2 to face, familiars Lv 184-184, 18,000 G in prizes: ASTRAL STORMCALLER THANE, ASTRAL STORMCALLER HALDOR.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
DAWNMEADOWwild Lv 184-188 · 15 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- VOLTKOALALv 184-188 · SCARCE
- GOURDGHOULLv 184-188 · SCARCE
- VULTUREXLv 184-188 · SCARCE
- SHIELDBUGLv 184-188 · SCARCE
- SLINKMASKLv 184-188 · SCARCE
- TOMBMOSSLv 184-188 · SCARCE
- GALLEONAILLv 184-188 · SCARCE
- WASPKNIGHTLv 184-188 · SCARCE
- MELONLOPLv 184-188 · SCARCE
- BURRHOUNDLv 184-188 · SCARCE
- COLOSSTOADLv 184-188 · SCARCE
- BANDITAILLv 184-188 · SCARCE
- BARBSTINGLv 184-188 · SCARCE
- CYCLONEROCLv 184-188 · SCARCE
- STORMCROWNLv 184-188 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, MOONMINT
TRAINERS
2 to face, familiars Lv 186-186, 18,000 G in prizes: ASTRAL STARGAZER JORIN, ASTRAL STARGAZER OSRIC.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
GOLDSTRANDwild Lv 186-190 · 17 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- SQUALLGULLLv 186-190 · SCARCE
- ELDERROOTLv 186-190 · SCARCE
- FLAMEFISTLv 186-190 · SCARCE
- DRAGONWOLFLv 186-190 · SCARCE
- FLUTEHERONLv 186-190 · SCARCE
- PITQUEENLv 186-190 · SCARCE
- PYROMANELv 186-190 · SCARCE
- CALMBARALv 186-190 · SCARCE
- INKMANTLELv 186-190 · SCARCE
- DUNESTONELv 186-190 · SCARCE
- EMBERSHELLLv 186-190 · SCARCE
- FLEECEKINGLv 186-190 · SCARCE
- STORMEELLv 186-190 · SCARCE
- TARGOLEMLv 186-190 · SCARCE
- HELLSTAGLv 186-190 · SCARCE
- MILLSTOATLv 186-190 · SCARCE
- EARTHWYRMLv 186-190 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, ESSENCE BLOOM
TRAINERS
2 to face, familiars Lv 188-188, 18,000 G in prizes: ASTRAL DIVER GARETH, ASTRAL DIVER ROWAN.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
AURORA HEIGHTSwild Lv 186-190 · 15 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- QUARTZLORDLv 186-190 · SCARCE
- LIBRARIANLv 186-190 · SCARCE
- CICADAKINGLv 186-190 · SCARCE
- PYREMINGOLv 186-190 · SCARCE
- FLOESEALLv 186-190 · SCARCE
- MANADRAGONLv 186-190 · SCARCE
- STORMTITANLv 186-190 · SCARCE
- NIMBUDRAKELv 186-190 · SCARCE
- CONSTELLALv 186-190 · SCARCE
- SIRENBATLv 186-190 · SCARCE
- STORMMOTHLv 186-190 · SCARCE
- RIDDLEMOTHLv 186-190 · SCARCE
- COILHAWKLv 186-190 · SCARCE
- SKYGLIDERLv 186-190 · SCARCE
- FROSTSEERLv 186-190 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, FULL ELIXIR
TRAINERS
2 to face, familiars Lv 188-188, 18,000 G in prizes: ASTRAL CLIMBER HALDOR, ASTRAL CLIMBER ISOLDE.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
DREAMGROTTOwild Lv 186-190 · 16 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- STORMURSALv 186-190 · SCARCE
- MAGNETITELv 186-190 · SCARCE
- MUDLEAPERLv 186-190 · SCARCE
- UMBRAMITELv 186-190 · SCARCE
- SLUMBERBEELv 186-190 · SCARCE
- PENDULUMPLv 186-190 · SCARCE
- THINKTANKLv 186-190 · SCARCE
- REVERBDOGLv 186-190 · SCARCE
- ABYSSGAZELv 186-190 · SCARCE
- MAUSOLEUMLv 186-190 · SCARCE
- FINHARELv 186-190 · SCARCE
- GOURDGHOULLv 186-190 · SCARCE
- SPIREHAWKLv 186-190 · SCARCE
- FOAMBEETLELv 186-190 · SCARCE
- FOGWARDENLv 186-190 · SCARCE
- STONEGIANTLv 186-190 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, ESSENCE BLOOM
TRAINERS
2 to face, familiars Lv 188-188, 18,000 G in prizes: ASTRAL PROSPECTOR LINNET, ASTRAL PROSPECTOR BRYN.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
NEBULAMEREwild Lv 182-186 · 17 familiars · 2 trainers · 3 items
Wild familiars here start at these levels and climb with your strongest familiar, all the way to 500.
IN THE TALL GRASS
- GHOSTHARELv 182-186 · SCARCE
- VULTUREXLv 182-186 · SCARCE
- SUMMERSEALLv 182-186 · SCARCE
- SNOWGLOBELv 182-186 · SCARCE
- CARILLONLv 182-186 · SCARCE
- REEKBEETLELv 182-186 · SCARCE
- RAINSPRITELv 182-186 · SCARCE
- ORACLEMOLELv 182-186 · SCARCE
- MARIONETTELv 182-186 · SCARCE
- BANEREAPERLv 182-186 · SCARCE
- GEMJELLYLv 182-186 · SCARCE
- VELVETMOTHLv 182-186 · SCARCE
- GHOSTSHARKLv 182-186 · SCARCE
- TOADCROWNLv 182-186 · SCARCE
- GEYSEROTTLv 182-186 · SCARCE
- LOCKETLv 182-186 · SCARCE
- WORLDROOTLv 182-186 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, FULL ELIXIR
TRAINERS
2 to face, familiars Lv 184-184, 18,000 G in prizes: ASTRAL GRAVEKEEPER MORVEN, ASTRAL GRAVEKEEPER CALLUM.
RIFT DENS
1 den: ★★★★★★. Offer a RIFT SHARD to wake one.
BEYOND THE STORY
Legends, mythics and Titans
Legends walk a patch of tall grass rather than a fixed spot. While one is about, each step in its patch has a chance to meet it. When anyone in the realm binds or defeats a legend, it's gone for a day for everyone. Ask a TRACKER (in Tidebreak Harbor, Starfall Crater or Duskhaven) which are about.
AFTER THE CONCLAVE
| LEGEND | ELEMENTS | WHERE |
|---|---|---|
| STORMHART | VOLTAIC DRACONIC | AETHER MEADOWS, southwest grass |
| SUNGRIFFIN | MUNDANE AERIAL | AETHER MEADOWS, north grass |
| STORMCROWN | VOLTAIC AERIAL | AETHER MEADOWS, northeast grass |
| FROSTSEER | ARCANE GLACIAL | AETHER MEADOWS, west grass |
| PYREDRAGON | INFERNAL DRACONIC | ASHEN REACH, south grass |
| LAVAGOLEM | LITHIC INFERNAL | ASHEN REACH, east grass |
| BOLTDRAGON | DRACONIC VOLTAIC | ASHEN REACH, west grass |
| ASTRALEON | ARCANE AERIAL | ASHEN REACH, north grass, once you have bound 25 kinds (binding it earns a STAR SIGIL) |
| GLACIERMAW | TIDAL GLACIAL | TIDEBREAK ISLES |
| WORLDROOT | VERDANT ARCANE | VERDANT FOREST, north grass |
| WINTERWISP | GLACIAL SPECTRAL | SKY PASS, upper grass |
| SKYSERAPH | AERIAL ARCANE | SKY PASS, middle grass |
| STONEGIANT | MARTIAL LITHIC | SUNDER ROAD, south grass |
| BLIGHTLORD | NOXIOUS SPECTRAL | MISTMOOR MARSH, northwest grass |
| EARTHWYRM | EARTHEN DRACONIC | HOLLOW DEEP |
| SHADEWYRM | SPECTRAL DRACONIC | HOLLOW DEEP |
| SHELLKING | CHITIN LITHIC | ROUTE 2, east grass |
| AETHERION | DRACONIC ARCANE | the Titan: called at THE ALTAR in AETHER MEADOWS with 3 RIFT SHARDS, or free in a RIFT STORM |
AFTER THE SOVEREIGN: THE UMBRAL LEGENDS
They appear at level 150 or more. Each one bound pays 3 RIFT SHARDS, and all four count toward LEGEND OF THE REALM.
| UMBRAL LEGEND | ELEMENTS | WHERE |
|---|---|---|
| ASTRALEON | ARCANE AERIAL | EBONWOOD |
| STORMHART | VOLTAIC DRACONIC | NETHERMOOR |
| LEVIATHAN | TIDAL DRACONIC | BLACKFATHOM (needs TIDE) |
| AETHERION | DRACONIC ARCANE | CINDERHOLLOW |
AFTER NOCTIS: THE TITANS
Five colossal familiars of level 200 and up, very hard to bind. Four of them live in lands that need SHATTER.
| TITAN | ELEMENTS | WHERE |
|---|---|---|
| DREADSAUR | DRACONIC INFERNAL | EMBER WASTES |
| TIDEEATER | TIDAL DRACONIC | TIDEBREAK ISLES |
| COREEATER | EARTHEN INFERNAL | WYRMCRAG |
| SKYEATER | AERIAL VOLTAIC | SKYSHARD |
| NIGHTMAW | SPECTRAL ARCANE | WORLD'S END |
Mythics in the wild. Late lands and 5- and 6-star rifts also carry mythics: every Umbral, Deep and Astral land has one in its grass or its rift. The land pages of the Familiar Guide show which.
FIELD NOTES
HOLLOW DEEPwild Lv 64-70 · 13 familiars · 2 items
IN THE TALL GRASS
- VOIDLINGLv 64-68 · COMMON
- BOULDERONLv 64-68 · UNCOMMON
- PUFFUMELv 64-68 · UNCOMMON
- TITANFISTLv 64-68 · UNCOMMON
- MIREWISPLv 64-68 · UNCOMMON
- VOIDMAWLv 66-70 · UNCOMMON
- FROSTWYRMLv 66-70 · SCARCE
- KINGCOBRALv 64-70 · RARE
- PESTILORDLv 64-70 · RARE
- TECTONITELv 64-70 · RARE
- RUBBLEWOLFLv 64-70 · RARE
- MARSHFLAMELv 64-70 · RARE
- LINDWYRMLv 64-70 · RARE
ON THE GROUND
RIFT SHARD x2, ESSENCE BLOOM
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
WYRMCRAGwild Lv 82-88 · 13 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- KILNBUGLv 82-88 · UNCOMMON
- GLYPHOUNDLv 82-88 · UNCOMMON
- HEXHOGLv 82-88 · UNCOMMON
- SANDWYRMLv 82-88 · UNCOMMON · NIGHT
- CLOUDRAKELv 82-88 · UNCOMMON · NIGHT
- PEPPERKINLv 82-88 · UNCOMMON · NIGHT
- GEODEKINLv 82-88 · UNCOMMON
- PYROTOADLv 82-88 · SCARCE
- SPECTRAKITLv 82-88 · SCARCE
- JINXBOARLv 82-88 · SCARCE
- CRAGTOADLv 82-88 · SCARCE
- JEWELDRAKELv 82-88 · SCARCE
- FORGEWYRMLv 82-88 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, FULL ELIXIR
TRAINERS
2 to face, familiars Lv 84-87, 3,936 G in prizes: CLIMBER CALLUM, CLIMBER ELOWEN.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
SKYSHARDwild Lv 74-80 · 13 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- FLASHFROGLv 74-80 · UNCOMMON · NIGHT
- DUSKDEERLv 74-80 · UNCOMMON
- GEMDRAKELv 74-80 · UNCOMMON · NIGHT
- WELLWYRMLv 74-80 · UNCOMMON
- JOLTHARELv 74-80 · UNCOMMON
- WATTWORMLv 74-80 · UNCOMMON
- MOTHCLOUDLv 74-80 · UNCOMMON · NIGHT
- FLASHMINKLv 74-80 · SCARCE
- JOULEWORMLv 74-80 · SCARCE
- WINGSPANLv 74-80 · SCARCE
- WYRMLORDLv 74-80 · SCARCE
- INFERWYRMLv 74-80 · SCARCE
- LAVADRAKELv 74-80 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, FULL ELIXIR
TRAINERS
2 to face, familiars Lv 74-80, 3,552 G in prizes: STORMCALLER VESNA, STORMCALLER ELOWEN.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
WORLD'S ENDwild Lv 92-98 · 14 familiars · 2 trainers · 3 items
IN THE TALL GRASS
- SNOWPUPLv 92-98 · UNCOMMON
- HAILSHELLLv 92-98 · UNCOMMON
- WYRMLINGLv 92-98 · UNCOMMON
- ICEWEASELLv 92-98 · UNCOMMON
- SKYRAYLv 92-98 · UNCOMMON · NIGHT
- STORMDRAKELv 92-98 · UNCOMMON · NIGHT
- SMOKEDRAKELv 92-98 · UNCOMMON
- RIMEHORNLv 92-98 · SCARCE
- SQUALLGULLLv 92-98 · SCARCE
- GALLEONAILLv 92-98 · SCARCE
- YOUNGDRAKELv 92-98 · SCARCE
- CROWNDRAKELv 92-98 · SCARCE
- HATCHKINGLv 92-98 · SCARCE
- HYDRADRAKELv 92-98 · SCARCE
ON THE GROUND
ROYAL ELIXIR x2, STAR CHARM x2, PHOENIX ASH
TRAINERS
2 to face, familiars Lv 92-97, 4,416 G in prizes: STORMCALLER ORLA, STORMCALLER KESTREL.
RIFT DENS
1 den: ★★★★★. Offer a RIFT SHARD to wake one.
BEYOND THE STORY
The endgame
The story ends at the Zenith; the game doesn't. Daily challenges, deeper dungeons and ways to make a familiar truly yours: here is everything, and when it opens.
| OPENS | WHAT |
|---|---|
| From the start | THE DEEP DELVE (Oakridge); THE WARM HEARTH, TRIAL OF ECHOES and THE RELIQUARY (Volta); rifts and THE ALTAR (Aether Meadows); the BOUNTY BOARD (Emberfall) |
| First Sigil | the SURGE CRYSTAL |
| GRAND SPELLBINDER | THE ENDLESS SPIRE, the TWILIGHT TRIALS (with the TIDE SIGIL), the CONTRACT BOARD and THE PHOENIX SANCTUM (Starfall Crater), legends' haunts, 6-star rift flares |
| SOVEREIGN | THE RIFT FORGE, THE ABYSS (Delve stage 50 and deeper), umbral legends, OMBRA's daily rematch |
| ECLIPSE-BREAKER | THE DAWN LOOM, the Astral Realm, the Titans |
Daily challenges reset at midnight UTC, and Ascendant contracts every Thursday.
THE DEEP DELVE
A mine with no bottom, under the east quarter of OAKRIDGE CITY. Talk to the FOREMAN at the camp to start a run. Every stage is cut fresh, familiars are level 6 + 2 × the stage (stage 10 is about 26, stage 50 about 106), and a DELVE WARDEN guards every tenth stage. Pass one and that stage becomes a checkpoint you can start from; a priestess heals at every checkpoint. Every run brings back the treasure (a RIFT SHARD, PHOENIX ASH or PANACEA every fifth stage, a stone, bloom or charm every tenth) and the Wardens' prize gold.
- The Delve's own familiars live nowhere else: DUSTMITE and CANDLEMOLE on every stage, PRISMBAT's line from stage 20, and the ultra-rare AURUMWYRM and HEARTGOLEM only on stages 100, 200, 300 and so on.
- Stage 50 gives you a MIMICLING, once. At a Hearth it pairs with any familiar that has eggs, whatever its gender.
- Once you're SOVEREIGN, stage 50 and deeper becomes THE ABYSS: every familiar there, Wardens' included, is umbral.
THE ENDLESS SPIRE
The door on SKY PASS, for Grand Spellbinders. Foes start at level 32 and climb 2 levels a floor, all the way to 500. There's no healing between floors except every tenth, where a resting seal heals you and saves a checkpoint. A guardian waits every fifth floor and leaves a SPIRE TOKEN; on floors 25, 50, 75 and so on, its ace is a mythic. Leaving or running ends the climb safely; losing sends you out.
| THE KEEPER TRADES | TOKENS |
|---|---|
| an ESSENCE BLOOM | 3 |
| a MOONMINT | 5 |
| 5 STAR CHARMS | 8 |
| a STAR SIGIL | 12 |
Tokens also come from the Twilight Trials and CORAL's daily rematch. The Spire's familiars can be bound, too.
DAILY CHALLENGES
- TWILIGHT TRIALS (the Conclave, needs the TIDE SIGIL): all five Wardens back to back at your level, one try a day. A full clear pays gold, 3 SPIRE TOKENS, 2 ESSENCE BLOOMS and 2 RIFT SHARDS, and every third clear a STAR SIGIL.
- TRIAL OF ECHOES (Volta): five phantom duels near your level. A loss costs nothing and you can try again at once; a win pays gold and a RIFT SHARD, once a day.
- BOUNTY BOARD (Emberfall): show the day's wanted familiar from your party (it isn't taken) for gold and a bonus item.
- Rematches: your rival at the Conclave (2 ESSENCE BLOOMS), CORAL at the Tide Sanctum, and OMBRA, NOCTIS and AURELIA (RIFT SHARDS with a bloom or a MOONMINT).
- CONTRACTS (Starfall Crater, weekly): three goals a week (hunt an element, seal rifts, climb the Spire, bind familiars, bind a luminous one) for gold, tokens and blooms.
RIFTS, ELITE HUNTS AND PVP
- Rifts dot the whole map, from 1 star in the Meadows to 6 stars in the late lands. A den glows about one day in three; an ASTRAL LANTERN wakes a sleeping one. Raid with three allies or a friend online, then try to bind the boss. The higher the stars, the more RIFT SHARDS it drops.
- Elite hunts (signed in): every land has an ELITE for fifteen minutes at a time. Up to four Spellbinders each bring one familiar against it. Winners get essence and gold, and with a BINDING SCROLL a guaranteed bind of the elite.
- PVP duels (signed in): set a PVP TEAM from the START menu and challenge other Spellbinders you meet. Every familiar fights at level 50, so inborn stats, traits and tactics decide it. Wins and losses move your rating on the PVP RANKS board. START > FIND MATCH pairs you with someone waiting near your rating. PVP runs in monthly seasons: five rated duels place you in a tier (BRONZE, SILVER, GOLD, PLATINUM, DIAMOND, ARCHMAGE), and when the month ends you claim a reward for the tier you finished in, on the RANKS tab.
- Circles: join or found a band of up to twenty with its own chat and a weekly shared goal; everyone who helps claims the reward.
TRADING
From START › PORTAL (signed in): the TRADING HALL for listings shown over your head, LINK TRADE with anyone online, SURPRISE TRADE with a stranger, and the MARKET to buy and sell for gold. Eight familiars take their final form only when traded to another Spellbinder (a WANDERER'S CORD, sold in the harbour and in Goldmarch, does it without a trade).
MAKING A FAMILIAR YOURS
- Breeding at THE WARM HEARTH (Volta): leave two familiars of the same hearth-kin and opposite genders, and walk. Eggs inherit inborn stats, spells and temperament; if a parent is umbral, half the eggs are too. After your first visit, START › HEARTH tends it from anywhere.
- Attunement: every battle trains the stat its foe is known for, up to 100 in a stat and 250 in all. TONICS add 10 to a stat; STILLWATER washes it away. QUALITY, from 0 to 100, sums up inborn stats, attunement, luminous, a rare trait, rebirths and orb-forged spells.
- Traits: every familiar has one of its line's traits; the rare one is worth having. A TRAIT PRISM (Frosthold and later marts) rolls it again.
- Ascension stones: MOONSTONE, SUNSTONE, TIDESTONE and STORMSTONE change some lines. VIXLING alone has nine final forms, decided by a stone, the land where it reaches level 20, or its bond and the time of day.
- THE RELIQUARY (Volta): give up a level 100 familiar to mint a MEMORY ORB of one of its spells; each repeat of the same spell makes a stronger orb, up to +10.
- THE PHOENIX SANCTUM (Starfall Crater): a familiar at level 300 is reborn at level 1 with points to spend on its stats, a level cap ten higher (up to 500 after twenty rebirths) and a title: REBORN, TWICEBORN, THRICEBORN, ETERNAL.
- High ascension: a familiar in its last form rises in rank at level 150 (EXALTED), 250 (HALLOWED) and 400 (TRANSCENDENT), each rank adding 5% more to every stat. The rank is kept through every rebirth.
- Late spells: new spells come at levels 140, 180, 225, 275, 335, 405 and 485, among them each element's HIGH, GRAND and APEX spells. The LOREMASTER teaches any you passed before they existed.
- STAR SIGIL: awakens a fully ascended familiar of level 60 or more, +10% to every stat for good.
- THE RIFT FORGE (Rift Gate, SOVEREIGN) makes a familiar umbral for 3 RIFT SHARDS; THE DAWN LOOM (Dawn Gate, ECLIPSE-BREAKER) makes one luminous for 3 more.
YOUR SPELLBINDER
Beating familiars also levels you, the Spellbinder. Each level gives a talent point under START › TALENTS: better luminous odds (STARGAZER), rarer encounters (LURE), stronger wild inborn stats (BLOODLINE), faster growth (SCHOLAR), easier binds (BINDER), cheaper shops and bigger prizes (HAGGLER), healing after battles (MENDER), faster hatching (WARMTH), stronger rift surges (SURGEHEART) and, with no cap, ARCANE MIGHT (+2% damage a rank). Early points in SCHOLAR and BLOODLINE pay off most.
THE GRIMOIRE'S REWARDS
START › GRIMOIRE › REWARDS pays out as you bind more kinds of familiar:
| KINDS BOUND | REWARD |
|---|---|
| 100 | 20,000 G and 10 STAR CHARMS |
| 200 | 30,000 G and 5 ESSENCE BLOOMS |
| 300 | 40,000 G, 2 TRAIT PRISMS and 3 MOONMINTS |
| 450 | 50,000 G and 3 RIFT SHARDS |
| 600 | 60,000 G and a STAR SIGIL |
| 800 | 100,000 G and 10 ESSENCE BLOOMS |
| 1,000 | 150,000 G and the LUMINOUS CHARM: luminous familiars three times as often |
BEYOND THE STORY
Levels and growth: the climb to 500
The story's last boss stands at level 200, but a familiar can climb to 500. Here is how levels work, where to train at every stage of the climb, and what a familiar gains on the way: new spells, high ascension and rebirth.
THE LEVEL CAP
- A familiar climbs to level 300, the cap for one that has never been reborn.
- Every rebirth at THE PHOENIX SANCTUM (Starfall Crater) raises that familiar's cap by ten: 310 after the first, 320 after the second, and 500 after the twentieth, the highest level in the realm. A foe can stand at 500 too.
- A familiar bound or traded in above your cap arrives at the cap. No familiar ever loses a level it has reached.
ESSENCE: WHAT EACH LEVEL COSTS
Essence (experience) follows a cube up to level 100, rises a little faster to 150, and from there each level costs about what fifteen battles against foes of your own level pay. It never gets cheaper as you climb. Foes above level 100 give more essence: a level-150 foe is worth three and a half times a level-100 one, a level-500 foe twenty-one times.
| LEVEL | TOTAL ESSENCE | TO THE NEXT LEVEL | A WILD FOE OF THIS LEVEL PAYS | BATTLES A LEVEL |
|---|---|---|---|---|
| 5 | 125 | 91 | 70 | 1 |
| 10 | 1,000 | 331 | 140 | 2 |
| 20 | 8,000 | 1,261 | 280 | 5 |
| 30 | 27,000 | 2,791 | 420 | 7 |
| 50 | 125,000 | 7,651 | 700 | 11 |
| 75 | 421,875 | 17,101 | 1,050 | 16 |
| 100 | 1,000,000 | 30,500 | 1,400 | 22 |
| 125 | 1,912,500 | 43,000 | 3,937 | 11 |
| 150 | 3,137,500 | 103,414 | 7,350 | 14 |
| 175 | 6,448,412 | 166,152 | 11,637 | 14 |
| 200 | 11,485,262 | 242,015 | 16,800 | 14 |
| 250 | 28,049,275 | 433,114 | 29,750 | 15 |
| 300 | 55,454,537 | 676,715 | 46,200 | 15 |
| 350 | 96,326,050 | 972,814 | 66,150 | 15 |
| 400 | 153,288,812 | 1,321,415 | 89,600 | 15 |
| 450 | 228,967,825 | 1,722,514 | 116,550 | 15 |
| 500 | 325,988,087 | — | 147,000 | — |
Battles counted against a typical grown familiar in the wild, one of yours taking all the essence; a trainer's familiar pays half again as much, and SCHOLAR adds up to 60%.
WHERE TO TRAIN
The story's lands set their wild levels as you reach them. Past the Conclave, the Umbral, Deep and Astral lands start where the table says and then climb with your strongest familiar, up to 500, so there is always a fair fight near your level.
| LEVELS | LANDS (wild levels) |
|---|---|
| 1-20 | ROUTE 1 (2-5), ROUTE 2 (5-8), FERNHOLLOW (6-10), VERDANT FOREST (6-12), SUNLIT DOWNS (8-14), BRIARCOMBE (9-13), LARKFIELD (10-14), OTTERBROOK (12-16), LONGMEAD (12-16), THORNWOOD GLADE (12-18), and 6 more |
| 20-40 | DAPPLEWOOD (18-22), THISTLEDOWN (18-22), SUNMEADOW (18-22), REEDMILL (18-22), THUNDER PLATEAU (18-24), SILVERFALL (20-24), GULLSHORE (20-24), HONEYCOMBE (20-24), MIRRORMERE (20-26), HAWKRIDGE (22-26), and 25 more |
| 40-60 | CORALCOVE (38-42), REDMESA (38-44), STONECROWN PEAKS (38-46), SUNKENFEN (40-44), STONECOURT (40-46), DUSTCANYON (40-46), FROZEN STRAND (40-48), THUNDERSCAR (42-46), WYRMWALLOW (44-48), HAWKSDEEP (44-50), and 16 more |
| 60-80 | GLOOMSHORE (58-64), ASHEN REACH (58-68), TIDEBREAK ISLES (58-68), CORAL SHALLOWS (60-70), THE WYRMSPINE (66-74), THORNSPIRE (68-74), VOIDMERE (70-76), SKYSHARD (74-80), RIMEWASTE (76-82) |
| 80-100 | WHITECROWN (78-84), HAILMOOR (78-84), GLACIERMAW (80-86), NIGHTFALL DOWNS (80-86), ASHGLASS FOREST (80-86), ICEFALL (80-86), WYRMCRAG (82-88), FROSTMARCH (82-88), CINDERHOLT (82-88), DUSKMERE (84-90), and 13 more CLIMBS WITH YOU |
| 100-130 | THE BONEFIELD (104-110), THE MAW (104-110), RIFT WASTES (112-118), HALLOWDEEP (116-122) CLIMBS WITH YOU |
| 130-150 | EBONWOOD (130-138), NETHERMOOR (130-138), SHADOWGLASS (130-138), BLACKFATHOM (136-144), VOIDFEN (136-144), CINDERHOLLOW (142-150), THE LAST LIGHT (142-150) CLIMBS WITH YOU |
| 180-200 | PRISMVALE (180-184), CLOUDREACH (182-186), NEBULAMERE (182-186), DAWNMEADOW (184-188), GOLDSTRAND (186-190), AURORA HEIGHTS (186-190), DREAMGROTTO (186-190), THE SUNSPIRE (188-194), THE ZENITH (192-198) CLIMBS WITH YOU |
| 200-500 | The Astral, Deep and Umbral lands climb with your strongest familiar; THE DEEP DELVE (level 6 + 2 a stage: stage 97 is level 200, stage 247 level 500) and THE ENDLESS SPIRE (level 32 + 2 a floor: floor 84 is level 200, floor 234 level 500); rifts, legends, Titans and daily rematches scale with you too. CLIMBS WITH YOU |
THE BOSSES BY LEVEL
Every Warden, Archon and boss of the story, in the order of their strongest familiar's level. Daily rematches (your rival, CORAL, OMBRA, NOCTIS, AURELIA) stand a little above your strongest familiar instead.
| TOP LEVEL | WHO | WHERE | TEAM |
|---|---|---|---|
| 14 | WARDEN MASON | OAKRIDGE SANCTUM | 2 (Lv 12-14) |
| 20 | WARDEN NOVA | VOLTA SANCTUM | 2 (Lv 18-20) |
| 34 | GUILDMASTER HALVARD | THE WAYFARERS' GUILD | 4 (Lv 31-34) |
| 34 | WARDEN IGNIS | EMBERFALL SANCTUM | 3 (Lv 30-34) |
| 40 | WARDEN YRSA | FROSTHOLD SANCTUM | 3 (Lv 36-40) |
| 47 | ARCHON SELENE | THE CONCLAVE | 4 (Lv 44-47) |
| 48 | ARCHON DRAKE | THE CONCLAVE | 4 (Lv 45-48) |
| 48 | ARCHON MAREN | THE CONCLAVE | 4 (Lv 46-48) |
| 48 | ARCHON THORNE | THE CONCLAVE | 5 (Lv 46-48) |
| 53 | YOUR RIVAL, the Conclave | the Conclave | 6 (Lv 49-53) |
| 118 | UMBRAL ARCHON NYX | BONE CATHEDRAL | 4 (Lv 115-118) |
| 121 | UMBRAL ARCHON CINDRA | BONE CATHEDRAL | 4 (Lv 118-121) |
| 124 | UMBRAL ARCHON MORWEN | BONE CATHEDRAL | 4 (Lv 121-124) |
| 127 | UMBRAL ARCHON VARKAS | BONE CATHEDRAL | 4 (Lv 124-127) |
| 130 | SOVEREIGN OMBRA | BONE CATHEDRAL | 6 (Lv 130) |
| 130 | UMBRAL WARDEN VESPER | UMBRAL SANCTUM | 6 (Lv 130) |
| 150 | SEAL KEEPER AURENNE | THE LAST LIGHT | 4 (Lv 150) |
| 150 | SEAL KEEPER BRANT | CINDERHOLLOW | 4 (Lv 150) |
| 150 | SEAL KEEPER GRIMBALD | NETHERMOOR | 4 (Lv 150) |
| 150 | SEAL KEEPER ISAURE | SHADOWGLASS | 4 (Lv 150) |
| 150 | SEAL KEEPER MORDRAKE | BLACKFATHOM | 4 (Lv 150) |
| 150 | SEAL KEEPER ORRINE | VOIDFEN | 4 (Lv 150) |
| 150 | SEAL KEEPER THESSALY | EBONWOOD | 4 (Lv 150) |
| 160 | ECLIPSE JUDGE SOLEN | THE ECLIPSE COURT | 6 (Lv 160) |
| 163 | ECLIPSE JUDGE MARROW | THE ECLIPSE COURT | 6 (Lv 163) |
| 166 | ECLIPSE JUDGE ISRA | THE ECLIPSE COURT | 6 (Lv 166) |
| 169 | ECLIPSE JUDGE THORNE | THE ECLIPSE COURT | 6 (Lv 169) |
| 175 | THE ECLIPSE NOCTIS | THE ECLIPSE COURT | 6 (Lv 175) |
| 200 | ASTRAL ASCENDANT AURELIA | THE ZENITH SPIRE | 6 (Lv 200) |
LATE SPELLS
Below level 60 a familiar learns a spell every six levels or so. Past 100 the lessons come further apart the higher it climbs: at levels 140, 180, 225, 275, 335, 405 and 485. At 180, 275 and 405 it learns the HIGH, GRAND and APEX spell of its first element; at 225, 335 and 485 those of its second element (or one its kind often pairs with); at 140 the strongest older spell of that element it doesn't know. The LOREMASTER in Volta City's Sanctuary teaches any spell a familiar has passed. Every familiar's list is in the Familiar Guide.
| ELEMENT | HIGH (Lv 180) | GRAND (Lv 275) | APEX (Lv 405) |
|---|---|---|---|
| AERIAL | TEMPEST WING 115 phys | SKYRENDER 130 | HEAVEN'S GATE 155 phys |
| ARCANE | ASTRAL SPIRAL 110 | GRAND GLYPH 135 | STARFORGE 160 |
| CHITIN | HIVE NOVA 115 | CARAPACE CRASH 140 phys | ENDLESS SWARM 48 |
| DRACONIC | ELDER ROAR 115 | WYRMCROWN 135 phys | AEON FLAME 160 |
| EARTHEN | FAULTLINE 115 | TERRAQUAKE 135 phys | CONTINENT BREAK 160 phys |
| GLACIAL | RIMESTORM 115 | GLACIAL CROWN 135 phys | ETERNAL WINTER 155 |
| INFERNAL | PHOENIX FLARE 115 | HELLFORGE 135 phys | SUNFALL 160 |
| LITHIC | MEGALITH 115 phys | MOUNTAINFALL 140 phys | WORLDSTONE 160 phys |
| MARTIAL | TWIN KI 60 phys | TITAN PALM 135 phys | FINAL ASCENT 155 phys |
| MUNDANE | SPELLSTORM 115 phys | NULLBREAKER 135 phys | WORLDSUNDER 160 phys |
| NOXIOUS | BLIGHTWAVE 115 | PLAGUE BLOOM 135 | DEATHCAP RAIN 155 |
| SPECTRAL | SOULFIRE 115 | REQUIEM 135 | OBLIVION 160 |
| TIDAL | MAELSTROM 115 | ABYSSAL LANCE 135 phys | DELUGE 155 |
| VERDANT | VERDANT SPIRAL 115 | THOUSAND THORNS 135 | EDEN BLOOM 155 |
| VOLTAIC | THUNDERHEAD 115 | THUNDERGOD 135 phys | HEAVENBOLT 155 |
HIGH ASCENSION
A familiar in its last form keeps rising in rank after its form stops changing. The rank shows in battle as a rune ring, a halo and rays of light, and is kept for life: a rebirth does not undo it.
| RANK | LEVEL | EVERY STAT |
|---|---|---|
| EXALTED | 150 | +5% |
| HALLOWED | 250 | +10% |
| TRANSCENDENT | 400 | +15% |
Wild familiars and trainers at those levels hold the same ranks, so the Astral lands and the deep Delve fight back harder.
REBIRTH
At level 300 (or its raised cap) a familiar may be reborn at THE PHOENIX SANCTUM. It returns to level 1 with points to place on its stats (a point is +2 to a stat, or +3 HP), gains a flat bonus on every stat that grows with its level and its rebirths, and keeps its inborn stats, attunement, spells, traits and high-ascension rank.
| REBIRTH | TITLE | COSTS | POINTS (reborn at its cap) | NEW CAP |
|---|---|---|---|---|
| 1 | REBORN | 25,000 G | 20 | 310 |
| 2 | TWICEBORN | 50,000 G | 35 | 320 |
| 3 | THRICEBORN | 75,000 G | 50 | 330 |
| 4 | ETERNAL | 100,000 G | 65 | 340 |
| 5 | ETERNAL V | 125,000 G | 80 | 350 |
| 6 | ETERNAL VI | 150,000 G | 95 | 360 |
| 8 | ETERNAL VIII | 200,000 G | 125 | 380 |
| 10 | ETERNAL X | 250,000 G | 155 | 400 |
| 15 | ETERNAL X+ | 375,000 G | 230 | 450 |
| 20 | ETERNAL X+ | 500,000 G | 305 | 500 |
A CLIMBING PLAN
- To 100: the story itself. Beat every Warden and the Conclave; the Umbral Realm's wild familiars start at 80.
- 100 to 150: the Umbral lands and the Bone Cathedral, the Deep's seven seals (Seal Keepers at 150). Your first familiars turn EXALTED at 150.
- 150 to 200: the Eclipse Court (Judges 160 to 169, NOCTIS 175), then the Astral Realm from 180 and AURELIA at 200.
- 200 to 300: the Astral lands, the Deep Delve's lower stages and the Endless Spire all climb with you. HALLOWED at 250; the cap at 300.
- 300 and beyond: rebirth. Each rebirth resets the climb, adds stat points and ten to the cap; by the twentieth you can reach 500 and TRANSCENDENT at 400 along the way.