ARCANE FAMILIARSVERDANT GRIMOIRE

SHELLKIN No.041

TIDALLITHIC

It carries a shell it did not grow, and trades up whenever it finds a better one.

Open in the interactive guide

At a glance

ELEMENTS
TIDAL / LITHIC
BIND RATE
120 (fair)
HEARTH-KIN
WATER
ATTUNES
DEFENSE +1 a win for whoever beats it
IN ITS LINE
form 1
BASE STAT TOTAL
290

Base stats

HP55
ATTACK65
DEFENSE90
SPEED35
SPECIAL45

Stats by level

LEVEL50100150200300400500
HP1302503704907309701,210
ATTACK85165245325485645805
DEFENSE1102153204256358451,055
SPEED55105155205305405505
SPECIAL65125185245365485605

With perfect inborn stats and a calm temperament, before attunement, rebirth and awakening. A familiar climbs to level 300, and ten more for each rebirth, up to 500.

Strengths and weaknesses

Weak to VERDANT ×4 VOLTAIC MARTIAL EARTHEN

Resists INFERNAL ×¼ MUNDANE GLACIAL NOXIOUS AERIAL

Where to find SHELLKIN

LANDREGIONLEVELHOW OFTENWHEN
CORAL SHALLOWSThe Verdant Realm60-66commonany time
TIDEBREAK ISLESThe Verdant Realm60-64commonany time

Fishing: TIDEBREAK HARBOR (Lv 55-60), TIDEBREAK ISLES (Lv 58-64).

Rift dens: CORAL SHALLOWS (★★★★), GREYTOR (★★), SILVERFALL (★★★), GULLSHORE (★★★), DUNEHEATH (★★★), BRINEPOOL (★★★). Offer a RIFT SHARD to wake a den, raid it with allies and try to bind the boss.

Ascension

Traits

Each SHELLKIN carries one of its line's three traits; about one in 32 wild ones has the rare one.

Spells SHELLKIN learns

LEVELSPELLELEMENTPOWERACCPP
startREPRISALMUNDANE4010025
startSEAFOAMTIDAL3010030
9SHELL WARDTIDAL—10020
16STONE HURLLITHIC509015
24WATER LANCETIDAL4510025
24MENDING RAINTIDAL—10010
32WARDSHATTERMUNDANE1007010
36REEF EDGE SIGNATURETIDAL69908
38ROCKFALLLITHIC759010
140LANDSLIDELITHIC100805
180MAELSTROM HIGHTIDAL1159510
225MEGALITH HIGHLITHIC1159010
275ABYSSAL LANCE GRANDTIDAL135955
335MOUNTAINFALL GRANDLITHIC140855
405DELUGE APEXTIDAL155905
485WORLDSTONE APEXLITHIC160855

Signature spell: REEF EDGE, known to SHELLKIN's line alone.

More TIDAL familiars

‹ No.040 ASTRALEONNo.042 REEFCROWN ›