ARCANE FAMILIARSVERDANT GRIMOIRE

SUNBEETLE No.163

INFERNALCHITIN

A scarab that rolls a ball of sunlight instead of dung. At night the ball is its lamp.

Open in the interactive guide

At a glance

ELEMENTS
INFERNAL / CHITIN
BIND RATE
209 (easy)
HEARTH-KIN
BEAST
ATTUNES
HP +1 a win for whoever beats it
IN ITS LINE
form 1
BASE STAT TOTAL
318

Base stats

HP83
ATTACK56
DEFENSE78
SPEED35
SPECIAL66

Stats by level

LEVEL50100150200300400500
HP1583064546028981,1941,490
ATTACK76147218289431573715
DEFENSE98191284377563749935
SPEED55105155205305405505
SPECIAL86167248329491653815

With perfect inborn stats and a calm temperament, before attunement, rebirth and awakening. A familiar climbs to level 300, and ten more for each rebirth, up to 500.

Strengths and weaknesses

Weak to LITHIC ×4 TIDAL AERIAL

Resists VERDANT ×¼ GLACIAL MARTIAL CHITIN

Where to find SUNBEETLE

LANDREGIONLEVELHOW OFTENWHEN
DUNEHEATHThe Far Realm36-40uncommonany time

Rift dens: MOSSHOLM (★★). Offer a RIFT SHARD to wake a den, raid it with allies and try to bind the boss.

Ascension

Traits

Each SUNBEETLE carries one of its line's three traits; about one in 32 wild ones has the rare one.

Spells SUNBEETLE learns

LEVELSPELLELEMENTPOWERACCPP
startFORCE BOLTMUNDANE409530
startCINDERINFERNAL4010025
6DUST VEILMUNDANE—10015
13KINDLEINFERNAL4510025
19LOCUST STORMCHITIN159520
24BONFIREINFERNAL—10010
26SCORCHINFERNAL5510020
30NEEDLE CURSECHITIN3510030
36EMBER BLOOM SIGNATUREINFERNAL739010
37PYREINFERNAL140855
50CHITIN NOVACHITIN8010010
140STINGING HEXCHITIN6010020
180PHOENIX FLARE HIGHINFERNAL1159510
225HIVE NOVA HIGHCHITIN1159510
275HELLFORGE GRANDINFERNAL135905
335CARAPACE CRASH GRANDCHITIN140905
405SUNFALL APEXINFERNAL160855
485ENDLESS SWARM APEXCHITIN48905

Signature spell: EMBER BLOOM, known to SUNBEETLE's line alone.

More INFERNAL familiars

‹ No.162 TAPERMOTHNo.164 SOLSCARAB ›