ARCANE FAMILIARSVERDANT GRIMOIRE

How to beat UMBRAL ARCHON CINDRA

Act 2: the Umbral RealmBONE CATHEDRALLv 118-121

UMBRAL ARCHON CINDRA is boss 11 of 27 in the story of Arcane Familiars: Verdant Grimoire, fought at BONE CATHEDRAL. The team: TAPERMOTH (Lv 118), QUAKEHOOF (Lv 119), PLATEAMOLE (Lv 120) and EMBERSHELL (Lv 121). Bring TIDAL and AERIAL spells: they hit 4 of the 4 for double damage or more. Good familiars to have by then: DUNESHARK, GEMJELLY and FINHARE.

UMBRAL ARCHON CINDRA's team

UMBRAL familiars are a sixth again as strong as others of their kind.

The elements to bring

Its spells are INFERNAL, CHITIN, ARCANE, MARTIAL, EARTHEN, DRACONIC, MUNDANE, AERIAL and LITHIC: a familiar that resists these takes less from the whole team.

Familiars to bring

From the lands you have reached by this fight, at the form they reach by level 121.

FAMILIARELEMENTSAGAINST THIS TEAMWHERE TO FIND IT
DUNESHARKEARTHENTIDALhits 4 of 4 for double, none hit it for doubleMISTMOOR MARSH (Lv 32-35), GHOSTLIGHT FEN (Lv 90-96)
GEMJELLYTIDALSPECTRALhits 4 of 4 for double, none hit it for doubleASHGLASS FOREST (Lv 80-86)
FINHARETIDALhits 4 of 4 for double, none hit it for doubleSTARLESS SHORE (Lv 96-102)
WELLWRAITHTIDALSPECTRALhits 4 of 4 for double, none hit it for doubleMIRRORMERE (Lv 25-26), STARLESS SHORE (Lv 96-102)
RAZORJAWTIDALhits 4 of 4 for double, none hit it for doubleDUSKMERE (Lv 84-90)
GHOSTSHARK
(catch it as PHANTOMFIN)
SPECTRALTIDALhits 4 of 4 for double, none hit it for doubleGRAVEWOOD (Lv 30-36)

After the fight

The prize is 13,000 G. Next: UMBRAL ARCHON MORWEN.

This part of the walkthrough

‹ UMBRAL ARCHON NYXUMBRAL ARCHON MORWEN ›

More guides

Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list