ARCANE FAMILIARSVERDANT GRIMOIRE

Best team for each act

A team of six for each act of Arcane Familiars: Verdant Grimoire, chosen from the familiars you can catch by the end of that act so that between them they hit as many of the act's boss familiars as possible for double damage, without sharing a weakness.

Act 1: the Verdant Realm

Against 8 bosses (27 familiars, up to level 48), this team hits 26 of the 27 for double damage.

Act 2: the Umbral Realm

Against 18 bosses (86 familiars, up to level 175), this team hits 85 of the 86 for double damage.

Act 3: the Astral Realm

Against ASTRAL ASCENDANT AURELIA (6 familiars at level 200), this team hits 6 of the 6 for double damage.

FAMILIARELEMENTSBEST AGAINSTWHERE TO FIND IT
SPIREHAWKAERIALLITHICASTRAL ASCENDANT AURELIADREAMGROTTO (Lv 186-190)
ABYSSGAZEARCANESPECTRALASTRAL ASCENDANT AURELIAHALLOWDEEP (Lv 116-122), DREAMGROTTO (Lv 186-190)
WINTERWISPGLACIALSPECTRALASTRAL ASCENDANT AURELIASHADOWGLASS (Lv 130-138)
REVERBDOGSPECTRALMUNDANEa safe switch: few of their spells hit it hardDREAMGROTTO (Lv 186-190)
TIDEHOUNDTIDALa safe switch: few of their spells hit it hardBLACKFATHOM (Lv 136-144)
MUDLEAPERTIDALEARTHENa safe switch: few of their spells hit it hardDREAMGROTTO (Lv 186-190)

Worked out from the game's own element chart, each boss's team and the lands in the order of the walkthrough. Any familiar can win with enough levels: these are the ones the numbers favour. Swap in your own starter freely.

More guides

Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list