ARCANE FAMILIARSVERDANT GRIMOIRE

How to beat ARCHON MAREN

Act 1: the Verdant RealmTHE CONCLAVELv 46-48

ARCHON MAREN is boss 7 of 27 in the story of Arcane Familiars: Verdant Grimoire, fought at THE CONCLAVE. The team: MARSHKING (Lv 46), TIDEFIN (Lv 46), GLACIOWL (Lv 47) and FROSTKIN (Lv 48). Bring VOLTAIC and LITHIC spells: they hit 3 of the 4 for double damage or more. Good familiars to have by then: SWIFTURSA, SPARKIT and DUNESHARK.

ARCHON MAREN's team

The elements to bring

Its spells are NOXIOUS, TIDAL, AERIAL and GLACIAL: a familiar that resists these takes less from the whole team.

Familiars to bring

From the lands you have reached by this fight, at the form they reach by level 48.

FAMILIARELEMENTSAGAINST THIS TEAMWHERE TO FIND IT
SWIFTURSA
(catch it as CUBBLE)
VOLTAIChits 3 of 4 for double, none hit it for doubleVERDANT FOREST (Lv 8-10), AETHER MEADOWS (Lv 4-6)
SPARKITVOLTAIChits 3 of 4 for double, none hit it for doubleROUTE 2 (Lv 6-8), AETHER MEADOWS (Lv 22-26)
DUNESHARKEARTHENTIDALhits 1 of 4 for double, none hit it for doubleMISTMOOR MARSH (Lv 32-35)
SAGEURSA
(catch it as CUBBLE)
ARCANEhits 1 of 4 for double, none hit it for doubleVERDANT FOREST (Lv 8-10), AETHER MEADOWS (Lv 4-6)
CURSETOADNOXIOUSARCANEhits 1 of 4 for double, none hit it for doubleMISTMOOR MARSH (Lv 30-35)
MOONCATARCANEhits 1 of 4 for double, none hit it for doubleAETHER MEADOWS (Lv 24-28)

After the fight

The prize is 6,000 G. Next: ARCHON THORNE.

This part of the walkthrough

‹ ARCHON DRAKEARCHON THORNE ›

More guides

Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list