ARCANE FAMILIARSVERDANT GRIMOIRE

How to beat ECLIPSE JUDGE MARROW

Act 2: the Umbral RealmTHE ECLIPSE COURTLv 163

ECLIPSE JUDGE MARROW is boss 23 of 27 in the story of Arcane Familiars: Verdant Grimoire, fought at THE ECLIPSE COURT. The team: SPHINXKING (Lv 163), RUBBLELYNX (Lv 163), VULTUREX (Lv 163), QUARRYBOAR (Lv 163), TRENCHWORM (Lv 163) and RELICFIN (Lv 163). Bring VERDANT and GLACIAL spells: they hit 5 of the 6 for double damage or more. Good familiars to have by then: BONSAISAGE, BOGBOULDER and MOSSGIANT.

ECLIPSE JUDGE MARROW's team

UMBRAL familiars are a sixth again as strong as others of their kind.

The elements to bring

Its spells are EARTHEN, DRACONIC, ARCANE, LITHIC, AERIAL, NOXIOUS, GLACIAL and TIDAL: a familiar that resists these takes less from the whole team.

Familiars to bring

From the lands you have reached by this fight, at the form they reach by level 163.

FAMILIARELEMENTSAGAINST THIS TEAMWHERE TO FIND IT
BONSAISAGEVERDANTLITHIChits 6 of 6 for double, 2 can hit it for doubleHEDGEHOLT (Lv 17-20)
BOGBOULDERVERDANTLITHIChits 6 of 6 for double, 2 can hit it for doubleOBSIDIAN PEAKS (Lv 90-96)
MOSSGIANTLITHICVERDANThits 6 of 6 for double, 2 can hit it for doubleASHGLASS FOREST (Lv 80-86)
FLUTEHERONVERDANTTIDALhits 5 of 6 for double, 2 can hit it for doubleTHE MAW (Lv 104-110)
WORLDBLOOM
(catch it as SPROUTLE)
VERDANTARCANEhits 6 of 6 for double, 4 can hit it for doublea starter (Willow Town)
LOTUSFROGTIDALVERDANThits 5 of 6 for double, 2 can hit it for doubleGHOSTLIGHT FEN (Lv 90-96), THE MAW (Lv 104-110)

After the fight

The prize is 17,000 G. Next: ECLIPSE JUDGE ISRA.

This part of the walkthrough

‹ ECLIPSE JUDGE SOLENECLIPSE JUDGE ISRA ›

More guides

Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list