How to beat ECLIPSE JUDGE ISRA
Act 2: the Umbral RealmTHE ECLIPSE COURTLv 166
ECLIPSE JUDGE ISRA is boss 24 of 27 in the story of Arcane Familiars: Verdant Grimoire, fought at THE ECLIPSE COURT. The team: GLACIEROX (Lv 166), RELICFIN (Lv 166), INKWRAITH (Lv 166), SPECTRAKIT (Lv 166), PRISMCRAB (Lv 166) and SKIMLORD (Lv 166). Bring LITHIC and VERDANT spells: they hit 4 of the 6 for double damage or more. Good familiars to have by then: STORMEEL, THUNDERARC and CABLEWYRM.
ECLIPSE JUDGE ISRA's team
| FAMILIAR | LEVEL | ELEMENTS | SPELLS | WEAK TO |
|---|---|---|---|---|
| GLACIEROX UMBRAL | 166 | GLACIALTIDAL | RIPTIDE, STARFALL, ICE SPIRE, UNDERTOW | VERDANT VOLTAIC MARTIAL LITHIC |
| RELICFIN UMBRAL | 166 | LITHICTIDAL | RIPTIDE, WHITEOUT, MONOLITH, UNDERTOW | VERDANT ×4 VOLTAIC MARTIAL EARTHEN |
| INKWRAITH UMBRAL | 166 | SPECTRALMUNDANE | WARDSHATTER, AETHER BEAM, PHANTOM EDGE, FINAL WORD | nothing |
| SPECTRAKIT UMBRAL | 166 | ARCANEGLACIAL | WHITEOUT, BLOOM BURST, GLYPH BURST, ICE SPIRE | INFERNAL CHITIN LITHIC SPECTRAL |
| PRISMCRAB UMBRAL | 166 | GLACIALLITHIC | LANDSLIDE, LIGHTNING, ICE SPIRE, MONOLITH | MARTIAL ×4 TIDAL VERDANT EARTHEN LITHIC |
| SKIMLORD UMBRAL | 166 | TIDALCHITIN | CHITIN NOVA, AETHER BEAM, TIDE, STINGING HEX | VOLTAIC AERIAL LITHIC |
UMBRAL familiars are a sixth again as strong as others of their kind.
The elements to bring
- LITHIC hits 4 of the 6 for double damage or more
- VERDANT hits 3 of the 6 for double damage or more
- VOLTAIC hits 3 of the 6 for double damage or more
Its spells are TIDAL, DRACONIC, GLACIAL, LITHIC, MUNDANE, ARCANE, SPECTRAL, VERDANT, VOLTAIC and CHITIN: a familiar that resists these takes less from the whole team.
Familiars to bring
From the lands you have reached by this fight, at the form they reach by level 166.
| FAMILIAR | ELEMENTS | AGAINST THIS TEAM | WHERE TO FIND IT |
|---|---|---|---|
| STORMEEL (catch it as VOLTMORAY) | VOLTAICTIDAL | hits 4 of 6 for double, 1 can hit it for double | THUNDER PLATEAU (Lv 22-24) |
| THUNDERARC | VOLTAIC | hits 3 of 6 for double, none hit it for double | NIGHTFALL DOWNS (Lv 80-86), THE LAST LIGHT (Lv 142-150) |
| CABLEWYRM | VOLTAICSPECTRAL | hits 4 of 6 for double, 1 can hit it for double | THE LAST LIGHT (Lv 142-150) |
| VOLTKRAKEN | VOLTAICTIDAL | hits 4 of 6 for double, 1 can hit it for double | VOIDSPIRE (Lv 96-102) |
| VOLTKOALA | VOLTAICMUNDANE | hits 3 of 6 for double, none hit it for double | NIGHTFALL DOWNS (Lv 80-86), THORNVEIL (Lv 84-90) |
| COILHAWK | VOLTAIC | hits 3 of 6 for double, none hit it for double | SKYREACH (Lv 46-54) |
After the fight
The prize is 18,000 G. Next: ECLIPSE JUDGE THORNE.
‹ ECLIPSE JUDGE MARROWECLIPSE JUDGE THORNE ›
More guides
Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list