ARCANE FAMILIARSVERDANT GRIMOIRE

How to beat ECLIPSE JUDGE ISRA

Act 2: the Umbral RealmTHE ECLIPSE COURTLv 166

ECLIPSE JUDGE ISRA is boss 24 of 27 in the story of Arcane Familiars: Verdant Grimoire, fought at THE ECLIPSE COURT. The team: GLACIEROX (Lv 166), RELICFIN (Lv 166), INKWRAITH (Lv 166), SPECTRAKIT (Lv 166), PRISMCRAB (Lv 166) and SKIMLORD (Lv 166). Bring LITHIC and VERDANT spells: they hit 4 of the 6 for double damage or more. Good familiars to have by then: STORMEEL, THUNDERARC and CABLEWYRM.

ECLIPSE JUDGE ISRA's team

UMBRAL familiars are a sixth again as strong as others of their kind.

The elements to bring

Its spells are TIDAL, DRACONIC, GLACIAL, LITHIC, MUNDANE, ARCANE, SPECTRAL, VERDANT, VOLTAIC and CHITIN: a familiar that resists these takes less from the whole team.

Familiars to bring

From the lands you have reached by this fight, at the form they reach by level 166.

FAMILIARELEMENTSAGAINST THIS TEAMWHERE TO FIND IT
STORMEEL
(catch it as VOLTMORAY)
VOLTAICTIDALhits 4 of 6 for double, 1 can hit it for doubleTHUNDER PLATEAU (Lv 22-24)
THUNDERARCVOLTAIChits 3 of 6 for double, none hit it for doubleNIGHTFALL DOWNS (Lv 80-86), THE LAST LIGHT (Lv 142-150)
CABLEWYRMVOLTAICSPECTRALhits 4 of 6 for double, 1 can hit it for doubleTHE LAST LIGHT (Lv 142-150)
VOLTKRAKENVOLTAICTIDALhits 4 of 6 for double, 1 can hit it for doubleVOIDSPIRE (Lv 96-102)
VOLTKOALAVOLTAICMUNDANEhits 3 of 6 for double, none hit it for doubleNIGHTFALL DOWNS (Lv 80-86), THORNVEIL (Lv 84-90)
COILHAWKVOLTAIChits 3 of 6 for double, none hit it for doubleSKYREACH (Lv 46-54)

After the fight

The prize is 18,000 G. Next: ECLIPSE JUDGE THORNE.

This part of the walkthrough

‹ ECLIPSE JUDGE MARROWECLIPSE JUDGE THORNE ›

More guides

Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list