ARCANE FAMILIARSVERDANT GRIMOIRE

How to beat ECLIPSE JUDGE THORNE

Act 2: the Umbral RealmTHE ECLIPSE COURTLv 169

ECLIPSE JUDGE THORNE is boss 25 of 27 in the story of Arcane Familiars: Verdant Grimoire, fought at THE ECLIPSE COURT. The team: ICEFLUTTER (Lv 169), HORNEDWYRM (Lv 169), SKIMLORD (Lv 169), SOLSCARAB (Lv 169), SAGUARO (Lv 169) and BARBSTING (Lv 169). Bring AERIAL and LITHIC spells: they hit 5 of the 6 for double damage or more. Good familiars to have by then: BOREALRAY, TUNDRAOWL and GLACIOWL.

ECLIPSE JUDGE THORNE's team

UMBRAL familiars are a sixth again as strong as others of their kind.

The elements to bring

Its spells are GLACIAL, VERDANT, CHITIN, EARTHEN, DRACONIC, ARCANE, TIDAL, INFERNAL and AERIAL: a familiar that resists these takes less from the whole team.

Familiars to bring

From the lands you have reached by this fight, at the form they reach by level 169.

FAMILIARELEMENTSAGAINST THIS TEAMWHERE TO FIND IT
BOREALRAY
(catch it as AURORAY)
GLACIALAERIALhits 6 of 6 for double, 1 can hit it for doubleSTONECROWN PEAKS (Lv 38-46)
TUNDRAOWLGLACIALAERIALhits 6 of 6 for double, 1 can hit it for doubleNIGHTFALL DOWNS (Lv 80-86), OBSIDIAN PEAKS (Lv 90-96)
GLACIOWL
(catch it as SNOWLET)
GLACIALAERIALhits 6 of 6 for double, 1 can hit it for doubleSKY PASS (Lv 36-40), STONECROWN PEAKS (Lv 38-44)
GRAVELBEET
(catch it as GRAVELGRUB)
LITHICCHITINhits 5 of 6 for double, 1 can hit it for doubleSTONECROWN PEAKS (Lv 38-46)
CLOCKWORKCHITINLITHIChits 5 of 6 for double, 1 can hit it for doubleHALLOWDEEP (Lv 116-122)
SHALEWING
(catch it as SLATEBAT)
LITHICAERIALhits 5 of 6 for double, 2 can hit it for doubleTHUNDER PLATEAU (Lv 18-24)

After the fight

The prize is 19,000 G. Next: THE ECLIPSE NOCTIS.

This part of the walkthrough

‹ ECLIPSE JUDGE ISRATHE ECLIPSE NOCTIS ›

More guides

Best team for each act · Which starter to choose · Every boss and how to beat them · The element chart · PVP tier list